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yish learning [307 articles]

最近 yish さんのライブラリに追加された論文の中から タグ learning. You can also see everyone's learning.
  • Supporting learning with interactive multimedia through active integration of representations
    Instructional Science, Vol. 33, No. 1. (January 2005), pp. 73-95.
    by Daniel Bodemer, Rolf Ploetzner, Katrin Bruchmuller, Sonja Hacker
  • notes An Exploration in the Space of Mathematics Educations
    International Journal of Computers for Mathematical Learning, Vol. 1, No. 1., pp. 95-123.
    by Seymour Papert
  • notes Apprenticeship in Thinking: Cognitive Development in Social Context
    (1990)
    by Barbara Rogoff
  • Designing argumentation for conceptual development
    Computers & Education, Vol. 34, No. 3-4. (1 April 2000), pp. 241-255.
    by Andrew Ravenscroft
  • Programming-languages as a conceptual framework for teaching mathematics
    SIGCUE Outlook, Vol. 4, No. 2. (1970), pp. 13-17.
    by Wally Feurzeig, Symore Papert, M Bloom, R Grant, C Solomon
  • Programming as mathematical narrative
    International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL) (submitted)
    by Yishay Mor, Richard Noss
  • From drawing to construction: Teachers' mediation within the Cabri environment
    Vol. 1 (12-17 July 1998), pp. 180-195.
    edited by Alwyn Olivier, Karen Newstead
  • Influencies of technologies advances in students' math learning
    (2002), pp. 757-786.
    by MA Mariotti
    edited by LD English
  • Ethnomathematics research in South Africa
    (2005), pp. 133-160.
    edited by R Vithal, J Adler, C Keitel
  • Computer Game Studies, Year One
    Game Studies, Vol. 1, No. 1. (2001)
    by Espen Aarseth
  • Half-Real : Video Games between Real Rules and Fictional Worlds
    (01 November 2005)
    by Jesper Juul
  • Enhancing the Worth of Instructional Technology Research through 'Design Experiments' and Other Development Research Strategies
    (2000)
    by Thomas C Reeves
  • notes Educational Technology: The Influence of Theory
    Journal of Interactive Media in Education, Vol. 6 (2002)
    by Kim Issroff, Eileen Scanlon
  • Design principles for online peer-evaluation: Fostering objectivity
    (2005)
    by Yael Kali, M Ronen
    edited by T Koschmann, DD Suthers, Chan
  • How can public design principles improve design based research?
    International Journal of Computer Support for Collaborative Learning (in press)
    by Yael Kali
  • notes Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom
    (2002), pp. 39-47.
    by Chris Digiano, Charles Patton, Jeremy Roschelle, Deborah Tatar, Louise Yarnall, Matthew Manley
  • Building community using the Design Principles Database
    (2004), pp. 294-305.
    by Yael Kali, M Spitulnik, Marcia Linn
    edited by P Gerjets, PA Kirschner, J Elen, R Joiner
  • Learner-Centered Design of Sensorily Immersive Microworlds Using a Virtual Reality Interface
    by Marilyn C Salzman, Chris Dede, Bowen R Loftin
  • Kids as informants: telling us what we didn't know or confirming what we knew already?
    (1998), pp. 27-50.
    by Mike Scaife, Yvonne Rogers
  • notes Designing for or designing with? Informant design for interactive learning environments
    (1997), pp. 343-350.
    by Michael Scaife, Yvonne Rogers, Frances Aldrich, Matt Davies
  • notes Learner-centered design: the challenge for HCI in the 21st century
    interactions, Vol. 1, No. 2. (April 1994), pp. 36-48.
    by Elliot Soloway, Mark Guzdial, Kenneth E Hay
  • Designing multimedia for learning: narrative guidance and narrative construction
    (1999), pp. 310-317.
    by Lydia Plowman, Rosemary Luckin, Diana Laurillard, Matthew Stratfold, Josie Taylor
  • notes The role of children in the design of new technology
    Behaviour and Information Technology, Vol. 21 (2002), pp. 1-25.
    by Allison Druin
  • Chapter 2: Searching for learner-centered, constructivist, and sociocultural components of collaborative educational learning tools
    (1998), pp. 25-50.
    by Curtis J Bonk, Donald J Cunningham
    edited by CJ Bonk, KS King
  • Collaborative environments for the learning of design: a model and a case study in Domotics
    Computers & Education, Vol. 46, No. 2. (February 2006), pp. 152-173.
    by Crescencio Bravo, Miguel Redondo, Manuel Ortega, Felisa M Verdejo
  • notes Children in the information technology design process: A review of theories and their applications
    Library & Information Science Research, Vol. 26, No. 2. ( 2004), pp. 140-161.
    by Valerie Nesset, Andrew Large
  • NIM: A Game-Playing Program (AIM-254)
    (January 1970)
    by Seymour Papert, Cynthia Solomon
  • The importance of structuring information and resources within shared workspaces during collaborative design learning
    Open Learning, Vol. 20, No. 1. (February 2005), pp. 31-49.
    by David Nicol, Allison Littlejohn, Hilary Grierson
  • notes Knowledge as Design: A Handbook for Critical and Creative Discussion Across the Curriculum
    by DN Perkins
  • Mathematics education as a 'design science'
    Educational Studies in Mathematics, Vol. 29 (December 1995), pp. 355-374.
  • LEGO/Logo: Learning Through and About Design
    (1991), pp. 141-150.
    by M Resnick, S Ocko
    edited by I Harel, S Papert
  • Children Learning Through Consulting: When Mathematical Ideas, Knowledge of Programming and Design, and Playful Discourse are Interwined
    (1991), pp. 111-140.
    by Y Kafai, I Harel
    edited by I Harel, S Papert
  • Learning Through Design and Teaching: Exploring Social and Collaborative Aspects of Constructionism
    (1991), pp. 85-110.
    by Y Kafai, I Harel
    edited by I Harel, S Papert
  • Software Design as a Learning Environment
    (1991), pp. 41-84.
    by I Harel, S Papert
    edited by I Harel, S Papert
  • Design Research: What We Learn When We Engage in Design
    Journal of the Learning Sciences, Vol. 11, No. 1. (2002), pp. 105-121.
    by Daniel C Edelson
  • Computers and Mud
    (2004)
    by Mitchel Resnick
  • Linear Separation and Learning (AIM-167)
    (October 1968)
    by Marvin Minsky, Seymour Papert
  • notes Experience, problem solving, and learning mathematics: Considerations in developing mathematics curricula
    (1985), pp. 189-243.
    by Patrick W Thompson
    edited by EA Silver
  • On Two Metaphors for Learning and the Dangers of Choosing Just One
    Educational Researcher, Vol. 27, No. 2. (1998), pp. 4-13.
    by Anna Sfard
  • Problem Solving as a Basis for Reform in Curriculum and Instruction: The Case of Mathematics
    Educational Researcher, Vol. 25, No. 4. (1996), pp. 12-21.
    by James Hiebert, Thomas P Carpenter, Elizabeth Fennema, Karen Fuson, Piet Human, Hanlie Murray, Alwyn Olivier, Diana Wearne
  • Problem Based Learning: An instructional model and its constructivist framework
    (1995)
    by John R Savery, Thomas M Duffy
    edited by B Wilson
  • Doing with Understanding: Lessons from Research on Problem- and Project-Based Learning
    by Brigid JS Barron, Daniel L Schwartz, Nancy J Vye, Allison Moore, Anthony Petrosino, Linda Zech, John D Bransford, The
  • Learning to Think Mathematically: Problem Solving, metacognition, and Sense-Making in Mathematics (ch. 15)
    (1992), pp. 334-370.
    by Alan H Schoenfeld
    edited by D Grouws
  • Semantic web and peer-to-peer technologies for distributed learning repositories
    (2002)
    by W Nejdl
  • Paradox, Programming and Learning Probability: A Case Study in a Connected Mathematics Framework
    This paper was published in Journal of Mathematical Behavior, Vol. 14, No. 2. (1995)
    by Uri Wilenski
  • Solving Algebra Problems Before Algebra Instruction
    (1998)
    by Analúcia D Schliemann, David W Carraher, Bárbara M Brizuela, Wendy Jones
  • Can Young Students Operate on Unknowns?
    the 25th conference of the International Group for the PME, Vol. 1 (2001), pp. 130-140.
    by David Carraher, Analúcia D Schliemann, Bárbara M Brizuela
  • notes A Scaffolding Design Framework for Software to Support Science Inquiry
    Journal of the Learning Sciences, Vol. 13, No. 3. (2004), pp. 337-386.
    by Chris Quintana​, Brian J Reiser​, Elizabeth A Davis​, Joseph Krajcik​, Eric Fretz​, Ravit G Duncan​, Eleni Kyza​, Daniel Edelson​, Elliot Soloway
  • Making Learning Fun: Quest Atlantis, A Game Without Guns
    Educational Technology Research and Development, Vol. 1, pp. 86-107.
    by Sasha Barab, Michael Thomas, Tyler Dodge, Robert Carteaux, Hakan Tuzun
  • Convergence Culture
    by Henry Jenkins
  • 注: このページを引用する時は次のURLでどうぞ: http://www.citeulike.org/user/yish/tag/learning

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