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yish gmx [36 articles]

最近 yish さんのライブラリに追加された論文の中から タグ gmx. You can also see everyone's gmx.
  • ICME-5 report: Algebraic thinking in the early grades
    Journal of Mathematical Behavior, Vol. 4 (1985), pp. 195-208.
  • notes Guess My Rule Revisited
    (2003)
    by David W Carraher, Darrell Earnest
  • notes Minds in Play: Computer Game Design As a Context for Children's Learning
    (1995)
    by Yasmin B Kafai
  • The identity of problem solving
    The Journal of Mathematical Behavior, Vol. 24, No. 3-4. (2005), pp. 385-401.
    by Joanna Mamona-Downs, Martin Downs
  • A mathematical competition as a problem solving and a mathematical education experience
    The Journal of Mathematical Behavior, Vol. 24, No. 3-4. (2005), pp. 373-384.
    by Lucia Grugnetti, Francois Jaquet
  • notes Patterns of discussion between pupil pairs in computer and non-computer environments
    Journal of Computer Assisted Learning, Vol. 7, No. 4. (1991), pp. 210-228.
    by Celia Hoyles, Lulu Healy, Rosamund Sutherland
  • Leveraging epistemological diversity through computer-based argumentation in the domain of probability
    (2004)
    by Dor Abrahamson, MW Berland, RB Shapiro, JW Unterman, Uri Wilensky
    edited by Yasmin B Kafai, WA Sandoval, N Enyedy, AS Nixon, F Herrera
  • Benefits and limits of social interaction: The case of teaching mathematical proof
    (1991), pp. 175-192.
    by Nicholas Balacheff
    edited by A Bishop, Mellin S Olsen, J Van Dormolen
  • Construction of Collective and Individual Knowledge in Argumentative Activity
    The Journal of the Learning Sciences, Vol. 12, No. 2. (2002)
    by Baruch B Schwarz, Yair Neuman, Julia Gil, Merav Ilya
  • Two Wrongs May Make a Right... If They Argue Together!
    Cognition and Instruction, Vol. 18 (2000)
    by Baruch B Schwarz, Y Neuman, S Biezuner
    posted to argumentation gmx by yish on 2005-11-11 15:40:50 as ** along with 4 groups mathgamespatterns dtl vds-arg eni
  • Games and Paradox
    Philosophy of Science, Vol. 36, No. 3. (1969), pp. 316-321.
    by Bernard Suits
  • The grasshopper: Games, life, and Utopia
    by Bernard H Suits
  • What Is a Game?
    Philosophy of Science, Vol. 34 (1967)
    by Bernard Suits
  • Algebra, Symbols, and Translation of Meaning
    Vol. II (1994), pp. 240-247.
    by Lillie Crowley, Michael Thomas, David Tall
  • notes Concepts Associated with the Equality Symbol
    Educational Studies in Mathematics, Vol. 12 (1981), pp. 317-326.
    by Carolyn Kieran
  • notes Ch. 2: Two Modes of Thought
    (1986)
    by Jerome Bruner
  • Animation: can it facilitate?
    International Journal of Human-Computer Studies, Vol. 57 (2002), pp. 247-262.
    by Barbara Tversky, Julie B Morrison
  • Slow Technology - Designing for Reflection
    Personal and Ubiquitous Computing, Vol. 5, No. 3. (2001), pp. 201-212.
    by Lars Hallnäs, Johan Redström
  • Computer as Paint Brush: Technology, Play, and the Creative Society
    (in press)
    by Mitchel Resnick
    edited by D Singer, R Golikoff, K Hirsh-Pasek
  • Video Games and the Future of Learning
    Phi Delta Kappan, Vol. 87, No. 2. (2005), pp. 104-111.
    by DW Shaffer, KD Squire, R Halverson, JP Gee
  • Epistemic frames for epistemic games
    Computers and Education (in press)
    by DW Shaffer
  • notes Where's the Math in Computer Games?
    Hands On!, Vol. 21, No. 2. (1998)
    by Megan Murray, Jan Mokros, Andee Rubin
    edited by Peggy M Kapisovsky, Kenneth Mayer
  • Zoombinis and the Art of Mathematical Play
    Hands on!, Vol. Spring (1996)
    by Chris Hancock, Scot Osterweil
    edited by Peggy M Kapisovsky, Kenneth Mayer
  • notes Challenge-driven learning: A model for children's multimedia mathematics learning environments
    (1997)
  • notes Can Educational Computer Games Help Educators Learn About the Psychology of Learning Mathematics in Children?
    (1996)
  • notes Game Design as an Interactive Learning Environment for Fostering Students' and Teachers' Mathematical Inquiry
    International Journal of Computers for Mathematical Learning, Vol. 3, No. 2. (1998), pp. 149-184.
    by YB Kafai, ML Franke, CC Ching, JC Shih
  • notes Computer-Based Learning Environments in Mathematics
    (1996)
    by Nicolas Balacheff, James J Kaput
  • Promoting students' graphical understanding of the calculus
    Journal of Mathematical Behavior, Vol. 22, No. 4. (2003), pp. 479-495.
    by JS Berry, MA Nyman
  • Motion, speed, and other ideas that ”should be put in books”
    Journal of Mathematical Behavior, Vol. 22, No. 4. (2003), pp. 465-477.
    by RY Schorr
  • On the Integration of Digital Technologies into Mathematics Classrooms
    International Journal of Computers for Mathematical Learning, Vol. 9, No. 3. (January 2004), 309.
    by Celia Hoyles, Richard Noss, Phillip Kent
  • Relations between Types of Reasoning and Computational Representations
    International Journal of Computers for Mathematical Learning, Vol. 9, No. 3. (January 2004), 251.
    by Orit Parnafes, Andrea Disessa
  • An "Instrumental Approach" to Study the Integration of a Computer Tool Into Mathematics Teaching: the Case of Spreadsheets
    International Journal of Computers for Mathematical Learning, Vol. 10, No. 2. (January 2005), pp. 109-141.
    by Mariam Haspekian
  • The Experimental Mathematician: the Pleasure of Discovery and the Role of Proof
    International Journal of Computers for Mathematical Learning, Vol. 10, No. 2. (January 2005), pp. 75-108.
    by Jonathan Borwein
  • Sustaining Interaction in a Mathematical Community of Practice
    (2005)
    by João F Matos, Yishay Mor, Richard Noss, Madalena Santos
  • notes Is Argumentation an Obstacle? Invitation to a Debate.
    Preuve: International Newsletter on the Teaching and Learning of Mathematical Proof (1999)
    by Nicholas Balacheff
  • Aspects of proof in pupils' practice of school mathematics
    (1998), pp. 216-235.
    by Nicholas Balacheff
    edited by D Pimm
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