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Slow Technology - Designing for Reflection

by: Lars Hallnäs, Johan Redström
Personal and Ubiquitous Computing, Vol. 5, No. 3. (2001), pp. 201-212.


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Abstract: As computers are increasingly woven into the fabric of everyday life, interaction design may have to change - from creating only fast and efficient tools to be used during a limited time in specific situations, to creating technology that surrounds us and therefore is a part of our activities for long periods of time. We present <SMALL>slow technology</SMALL>: a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance. The aim of this paper is to develop a design philosophy for slow technology, to discuss general design principles and to revisit some basic issues in interaction design from a more philosophical point of view. We discuss examples of <SMALL>soniture</SMALL> and <SMALL>informative art</SMALL> as instances of slow technology and as examples of how the design principles can be applied in practice.


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