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stephenson library [17 articles]

最近 stephenson さんのライブラリ .
  • Refusing the Therapeutic: Marion Milner and Me
    Culture and Organization, Vol. 12, No. 1. (March 2006), pp. 25-36.
    by Ann Rippin
    posted to milner by stephenson on 2008-01-08 10:03:56 as ***
  • Playing and Reality
    (10 August 1982)
    by DW Winnicott
  • The self-organization of the Internet and changing modes of thought
    pp. 93-107.
    by I Granic
    posted to game-based interactive learning by stephenson on 2007-09-21 10:06:15 as **** along with 1 person jyew
  • Collaborative Virtual Environment Technology for People With Autism
    Focus on Autism and Other Developmental Disabilities, Vol. 20, No. 4. (2005), pp. 231-243.
    by David Moore, Yufang Cheng, Paul Mcgrath, Norman J Powell
  • Shared Fantasy : Role Playing Games as Social Worlds
    (14 August 2002)
    by Gary A Fine
  • Learning to collaborate: Designing collaboration in a 3-D game environment
    The Internet and Higher Education, Vol. 9, No. 1. ( 2006), pp. 47-61.
    by Raija Hamalainen, Tony Manninen, Sanna Jarvela, Paivi Hakkinen
  • Is This a Game or a Learning Moment
    Decision Sciences The Journal of Innovative Education, Vol. 4, No. 2. (July 2006), pp. 301-304.
    posted to game-based learning by stephenson on 2007-07-23 10:54:32 as **
  • Digital game-based learning once removed: Teaching teachers
    British Journal of Educational Technology, Vol. 38, No. 3. (May 2007), pp. 478-488.
    posted to computerspiel game-based learning by stephenson on 2007-07-23 10:53:45 as ** along with 1 person rprince
  • Digital game-based learning: Towards an experiential gaming model
    The Internet and Higher Education, Vol. 8, No. 1. ( 2005), pp. 13-24.
    by Kristian Kiili
  • Editorial: Play and learn: potentials of game-based learning
    British Journal of Educational Technology, Vol. 38, No. 3. (May 2007), pp. 387-393.
  • Cognitive assessment of game-based learning
    British Journal of Educational Technology, Vol. 38, No. 3. (May 2007), pp. 529-531.
  • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    Comput. Educ., Vol. 46, No. 3. (April 2006), pp. 249-264.
    by Sara de Freitas, Martin Oliver
  • Instructional design of interactive multimedia: A cultural critique
    Educational Technology Research and Development, Vol. 44, No. 4. (18 December 1996), pp. 85-104.
    by Lyn Henderson
    posted to interactive multimedia by stephenson on 2007-07-18 15:59:20 as **
  • The self and social cognition: the role of cortical midline structures and mirror neurons
    Trends in Cognitive Sciences, Vol. 11, No. 4. (April 2007), pp. 153-157.
    by Lucina Q Uddin, Marco Iacoboni, Claudia Lange, Julian P Keenan
    posted to no-tag by stephenson on 2007-07-18 15:07:55 as ** along with 2 people oori mtkn
  • What memory is for.
    Behav Brain Sci, Vol. 20, No. 1. (March 1997)
    by AM Glenberg
  • MANET simulation studies: the incredibles
    SIGMOBILE Mob. Comput. Commun. Rev., Vol. 9, No. 4. (October 2005), pp. 50-61.
    by Stuart Kurkowski, Tracy Camp, Michael Colagrosso
  • Bringing Hollywood Storytelling Techniques to
    by Branching S For
  • 注: このページを引用する時は次のURLでどうぞ: http://www.citeulike.org/user/stephenson

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