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stavros depth [110 articles]

最近 stavros さんのライブラリに追加された論文の中から タグ depth. You can also see everyone's depth.
  • AgentSpeak(L): BDI Agents Speak Out in a Logical Computable Language
    (1996)
    by Anand S Rao
    edited by Rudy van Hoe
  • The PLACA agent programming language
    (1995), pp. 355-370.
    by Rebecca S Thomas
    posted to depth by stavros on 2005-12-06 04:14:34 as *****
  • General Game Playing Competition
    http://games.stanford.edu (2006)
    by ggp
    posted to ai competition depth games by stavros on 2005-12-06 03:05:25 as read
  • IndiGolog: An Integrated Agent Arquitecture: Programmer and User Manual
    (2005)
    by Sebastian Sardina
    posted to ai depth golog manual by stavros on 2005-12-06 00:39:45 as read
  • A SNePS Approach to The Wumpus World Agent: or Cassie Meets the Wumpus
    (August 2005)
    by Stuart C Shapiro, Michael Kandefer
    posted to agent ai depth games system wumpus by stavros on 2005-12-05 19:52:32 as read
  • A FLUX Agent for the Wumpus World
    (August 2005)
    by Michael Thielscher
    posted to agent ai depth fluent_calculus flux games incomplete_knowledge wumpus by stavros on 2005-12-05 19:47:47 as read
  • AI for games and animation: A cognitive modeling approach
    (1999)
    by John D Funge
    posted to depth by stavros on 2005-12-05 18:51:09 as *****
  • Proceedings of the IJCAAI Workshop on Reasoning, Representation, and Learning in Computer Games
    (July 2005)
    edited by David W Aha, Hector Munoz-Avila, Michael van Lent
    posted to ai depth games proceedings by stavros on 2005-12-05 18:19:20 as read
  • The RoboCup Synthetic Agent Challenge,97
    (1997)
    by H Kitano, M Tambe, P Stone, M Veloso, S Coradeschi, E Osawa, H Matsubara, I Noda, M Asada
  • Quake II as a Robotic and Multi-Agent Platform
    Technical Report 853 (November 2004)
    by Cris Brown, Peter Barnum, Dave Costello, George Ferguson, Bo Hu, Mike Van Wie
    posted to ai depth games testbed by stavros on 2005-12-05 11:08:36 as read
  • Unreal Tournament
    http://www.unrealtournament.com/ (2004)
    posted to depth games testbed by stavros on 2005-12-05 10:24:10 as read
  • Halo 2
    http://www.xbox.com/en-US/games/h/halo2/default.htm (2005)
    by Halo
    posted to depth by stavros on 2005-12-05 10:19:39 as *****
  • Game AI: The State of the industry, part two
    http://www.gamasutra.com/features/20001108/laird$\_$01.htm (November 2001)
    by David C Pottinger, John E Laird
    posted to depth by stavros on 2005-12-05 10:10:05 as *****
  • Game AI: The State of the Industry
    http://www.gamasutra.com/features/20001101/woodcock$\_$01.htm (November 2001)
    by Steven Woodcock
    posted to depth by stavros on 2005-12-05 10:06:57 as *****
  • Reasoning about Concurrent Execution Prioritized Interrupts, and Exogenous Actions in the Situation Calculus
    (August 1997), pp. 1221-1226.
    by Giuseppe De Giacomo, Yves Lesperance, Hector J Levesque
    posted to depth by stavros on 2005-12-05 08:01:21 as *****
  • Universal planning: An (almost) universally bad idea
    AI Magazine, Vol. 10, No. 4. (1989), pp. 40-44.
    by Matthew L Ginsberg
    posted to depth by stavros on 2005-12-05 03:54:03 as ***** along with 1 person fakirhs
  • Universal Plans for Reactive Robots in Unpredictable Environments
    (1987), pp. 1039-1046.
    by MJ Schoppers
    edited by John Mcdermott
  • SOAR: an architecture for general intelligence
    Artif. Intell., Vol. 33, No. 1. (September 1987), pp. 1-64.
    by John E Laird, Allen Newell, Paul S Rosenbloom
    posted to depth by stavros on 2005-12-05 00:20:48 as ***** along with 2 people didier bsilverthorn
  • Solving the frame problem: a mathematical investigation of the common sense law of inertia
    (1997)
    by Murray Shanahan
    posted to depth by stavros on 2005-12-04 22:56:12 as *****
  • An abductive event calculus planner
    Journal of Logic Programming, Vol. 44, No. 1-3. (2000), pp. 207-240.
    by Murray Shanahan
    posted to depth by stavros on 2005-12-04 21:45:33 as ***** along with 1 person msakai
  • Adventure games: A challenge for cognitive robotics
    (2002)
    by E Amir, P Doyle
    posted to ai depth games by stavros on 2005-12-04 19:24:21 as *****
  • Controlling Unreal Tournament 2004 Bots with the Logic-based Action Language GOLOG
    (2005)
    by Stefan Jacobs, Alexander Ferrein, Gerhard Lakemeyer
    posted to depth by stavros on 2005-12-04 19:21:59 as ***** along with 1 person fakirhs
  • It knows what you're going to do: adding anticipation to a Quakebot
    (2001), pp. 385-392.
    by John E Laird
    posted to depth by stavros on 2005-12-04 19:17:27 as ***** along with 1 person pthimon
  • Human-Level AI's Killer Application: Interactive Computer Games
    (2000), pp. 1171-1178.
    by John E Laird, Michael van Lent
    posted to ai depth games by stavros on 2005-12-04 19:02:13 as read
  • Artificial Intelligence in Computer Games - State of the Art and Future Directions
    ACM Queue, Vol. 10, No. 1. (2004), pp. 58-65.
    by Alexander Nareyek
    posted to depth by stavros on 2005-12-04 18:57:40 as *****
  • Artificial Intelligence For Computer Games: An Introduction
    (2004)
    by John D Funge
    posted to depth by stavros on 2005-12-04 18:53:41 as *****
  • Modeling an agent's incomplete knowledge during planning and execution
    (June 1998), pp. 432-443.
    by Fahiem Bacchus, Ron Petrick
    edited by Anthony G Cohn, Lenhart Schubert, Stuart C Shapiro
    posted to depth by stavros on 2005-12-02 03:17:34 as *****
  • A Tractability Result for Reasoning with Incomplete First-Order Knowledge Bases
    (August 2003), pp. 83-88.
    by Yongmei Liu, Hector Levesque
    posted to depth by stavros on 2005-12-01 02:45:14 as *****
  • Extending the Knowledge-Based Approach to Planning with Incomplete Information and Sensing
    (2004), pp. 2-11.
    by Ronald PA Petrick, Fahiem Bacchus
    edited by Shlomo Zilberstein, Jana Koehler, Sven Koenig
    posted to depth by stavros on 2005-12-01 01:30:41 as *****
  • Cognitive Robotics Logic and its Metatheory: Features and Fluents Revisited
    Electronic Transactions on Artificial Intelligence, Vol. 2, No. 3--4. (1998), pp. 307-329.
    by Erik Sandewall
    posted to depth features_and_fluents by stavros on 2005-11-30 23:19:47 as **
  • The DLV Project - A Disjunctive Datalog System (and more)
    http://www.dbai.tuwien.ac.at/proj/dlv/ (2005)
    by Nicola Leone, Gerald Pfeifer, Wolfgang Faber
  • SMODELS Answer Set Solver
    http://www.tcs.hut.fi/Software/smodels/ (2004)
    by Patrik Simons
    posted to answer_set depth logic_programming solver by stavros on 2005-11-30 22:15:18 as read
  • Negation as Failure
    (1978), pp. 292-322.
    by Keith L Clark
    edited by H Gallaire, J Minker
    posted to depth foundations logic logic_programming by stavros on 2005-11-30 02:26:27 as read
  • The Qualification Problem: A solution to the problem of anomalous models
    Artificial Intelligence, Vol. 131, No. 1-2. (2001), pp. 1-37.
    by Michael Thielscher
    posted to depth by stavros on 2005-11-29 20:58:52 as *****
  • On knowledge-based programming with sensing in the situation calculus
    ACM Trans. Comput. Logic, Vol. 2, No. 4. (October 2001), pp. 433-457.
    by Raymond Reiter
    posted to depth by stavros on 2005-11-29 18:38:36 as *****
  • FLUX: A logic programming method for reasoning agents
    Theory Pract. Log. Program., Vol. 5, No. 4-5. (2004), pp. 533-565.
    by Michael Thielscher
    posted to agent ai architecture cogrobo depth fluent_calculus logic softbots system by stavros on 2005-11-29 18:12:15 as read
  • Agent-Oriented Programming.
    Artificial Intelligence, Vol. 60, No. 1. (1993), pp. 51-92.
    by Yoav Shoham
    posted to agent_oriented_programming ai depth foundations by stavros on 2005-11-23 22:06:50 as read
  • Agent-K: An Integration of AOP and KQML
    (1994)
    by WHE Davies, P Edwards
    edited by T Finin, Y Labrou
    posted to agent depth by stavros on 2005-11-23 20:01:04 as *****
  • How to Progress a Database II: The STRIPS Connection
    (1995), pp. 2001-2009.
    by Fangzhen Lin, Raymond Reiter
    posted to depth by stavros on 2005-11-22 04:05:12 as *****
  • An Approach to Planning with Incomplete Information
    (1992), pp. 115-125.
    by Oren Etzioni, Steve Hanks, Daniel Weld, Denise Draper, Neal Lesh, Mike Williamson
    edited by William
    posted to ai depth incomplete_knowledge logic planning by stavros on 2005-11-22 03:01:11 as read
  • A New Deductive Approach to Planning.
    New Generation Comput., Vol. 8, No. 3. (1990)
    by Steffen Hölldobler, Josef Schneeberger
    posted to ai depth fluent_calculus foundations logic reasoning_about_action by stavros on 2005-11-22 01:19:42 as read
  • MINERVA: A Tour-Guide Robot that Learns
    (1999), pp. 14-26.
    by Sebastian Thrun, Maren Bennewitz, Wolfram Burgard, Armin B Cremers, Frank Dellaert, Dieter Fox, Dirk Hahnel, Charles R Rosenberg, Nicholas Roy, Jamieson Schulte, Dirk Schulz
    posted to depth robot by stavros on 2005-11-21 22:19:29 as *****
  • Robot Planning
    AI Magazine, Vol. 13, No. 2. (1992), pp. 55-79.
    by Drew Mcdermott
    posted to depth planning by stavros on 2005-11-21 22:10:17 as *****
  • cc-Golog: Towards More Realistic Logic-Based Robot Controllers
    (2000), pp. 476-482.
    by Henrik Grosskreutz, Gerhard Lakemeyer
    posted to depth golog by stavros on 2005-11-21 21:42:18 as *****
  • On-Line Execution of cc-Golog Plans
    (2001), pp. 12-18.
    by Henrik Grosskreutz, Gerhard Lakemeyer
    posted to depth golog by stavros on 2005-11-21 19:50:14 as *****
  • Capture the Flag: Military Simulation Meets Computer Games
    (1999)
    by M Atkin, D Westbrook, P Cohen
    posted to depth games by stavros on 2005-11-19 22:24:12 as *****
  • Projection Using Regression and Sensors
    (1999), pp. 160-165.
    by Giuseppe De Giacomo, Hector J Levesque
    posted to depth by stavros on 2005-11-15 02:35:00 as *****
  • An On-line Decision-Theoretic Golog Interpreter
    (2001), pp. 19-26.
    by Mikhail Soutchanski
  • On-line decision-theoretic golog for unpredictable domains
    posted to depth by stavros on 2005-11-14 19:46:58 as **
  • notes Decision-Theoretic, High-Level Agent Programming in the Situation Calculus
    (July 2000), pp. 355-362.
    by Craig Boutilier, Raymond Reiter, Mikhail Soutchanski, Sebastian Thrun
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