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sierracathy library [19 articles]

最近 sierracathy さんのライブラリ .
  • Paying attention to adult learners online: The pedagogy and politics of community
    Computers and Composition, Vol. 23, No. 1. (2006), pp. 32-48.
    by Kristine Blair, Cheryl Hoy
  • The ideal online course
    British Journal of Educational Technology, Vol. 31, No. 3. (July 2000), pp. 229-241.
  • Building Virtual Communities : Learning and Change in Cyberspace (Learning in Doing: Social, Cognitive & Computational Perspectives)
    (08 July 2002)
  • Designing for Change in Networked Learning Environments (Computer-Supported Collaborative Learning Series)
    (30 June 2003)
    by Barbara Wasson, Sten Ludvigsen, Ulrich Hoppe
  • Nanyang Technological University virtual campus [virtual reality project]
    Computer Graphics and Applications, IEEE, Vol. 24, No. 6. (2004), pp. 6-8.
    by A Sourin
    posted to no-tag by sierracathy on 2006-02-21 03:57:21 as ** along with 1 group SecondLifeResearch
  • User interfaces for self and others in Croquet learning spaces
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 3-10.
  • User interfaces for places and things in Croquet learning spaces
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 11-18.
  • Intelligent Virtual Agents for Education and Training: Opportunities and Challenges
    Lecture Notes in Computer Science, Vol. 2190 (January 2001), 15.
    by Jeff Rickel
  • Games, Simulations and Simulation Games : theoretical underpinnings
    (2005)
    by Kaufman David, Renaud Lise, Louise Sauvé
  • notes The things we learned on Liberty Island: designing games to help people become competent game players
    (2005)
    by Caroline Pelletier, Martin Oliver
  • Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments
    (2005)
    by Lisa Galarneau
  • Survey of narrative theories for learning environments
    (2004)
    by Françoise Decortis
  • VEC3D: A 3-D Virtual English Classroom for Second Language Learning
    Advanced Learning Technologies, 2005. ICALT 2005. Fifth IEEE International Conference on (2005), pp. 906-908.
    by Yong-Yuan Lin, Ya-Chun Shih, Mau-Tsuen Yang
  • A survey of current research on online communities of practice
    The Internet and Higher Education, Vol. 4, No. 1. ( 2001), pp. 45-60.
    by Christopher M Johnson
  • Designing Information Spaces: The Social Navigation Approach
    (31 January 2003)
    by Kristina Höök
  • Interfaces for end-user information seeking
    Journal of the American Society for Information Science, Vol. 43, No. 2. (4 January 1999), pp. 156-163.
    by Gary Marchionini
  • Suggestions for new features to support collaborative learning in virtual worlds
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 127-134.
  • Becoming Virtual: Reality in the Digital Age
    (01 March 1998)
    by Pierre Levy
  • The future of information systems-using social systems to create protocols for the virtual environment (systems analysis through social analysis)
    Engineering and Technology Management, 1996. IEMC 96. Proceedings., International Conference on (1996), pp. 241-246.
    by C Kimble, T Conkar
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