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marcela design [39 articles]

最近 marcela さんのライブラリに追加された論文の中から タグ design. You can also see everyone's design.
  • Grand Challenges in HCI: the Quest for Theory-led Design
    People and Computers XIX — The Bigger Picture (2006), pp. 491-505.
    by Alistair Sutcliffe
    posted to design hci by marcela on 2008-07-02 23:55:52 as *****
  • Design of a graphical and interactive interface for facilitating access to drug contraindications, cautions for use, interactions and adverse effects
    BMC Medical Informatics and Decision Making, Vol. 8 (02 June 2008), 21.
    by Jean-Baptiste Lamy, Alain Venot, Avner Bar-Hen, Patrick Ouvrard, Catherine Duclos
    posted to design health medicine by marcela on 2008-06-20 17:48:24 as **
  • The Design Tensions Framework
    Human-Computer Interaction, Vol. 22, No. 4. (2007), pp. 413-451.
    by Deborah Tatar
    posted to design by marcela on 2008-06-18 02:05:00 as **
  • Extreme designing: binding sketching to an interaction model in a streamlined HCI design approach
    (2006), pp. 101-109.
    by Bruno S da Silva, Viviane, Simone
    posted to design hci by marcela on 2008-05-03 04:11:48 as ***
  • Toward More User-Centric OD: Lessons From the Field of Experience-Based Design and a Case Study
    Journal of Applied Behavioral Science, Vol. 43, No. 1. (1 March 2007), pp. 41-66.
    by Paul Bate, Glenn Robert
    posted to cancer design participatory_design user by marcela on 2008-02-16 02:14:50 as *****
  • Design as bricolage: anthropology meets design thinking
    Design Studies, Vol. 20, No. 6. (November 1999), pp. 517-535.
  • How does the design community think about design?
    (2002), pp. 125-132.
    by Michael E Atwood, Katherine W Mccain, Jodi C Williams
    posted to design by marcela on 2007-12-22 16:13:33 as ** along with 1 person aku8000
  • USERfit -- a framework for user centred design in assistive technology
    Technology and Disability, Vol. 9, No. 3. (December 1998), pp. 163-171.
  • Towards culture-centred design
    Interacting with Computers, Vol. In Press, Corrected Proof
    by Siu-Tsen Shen, Martin Woolley, Stephen Prior
  • Historical Analysis: Using the Past to Design the Future
    (2006)
    by Susan Wyche, Phoebe Sengers, Rebecca E Grinter
    posted to design ubicomp by marcela on 2007-06-08 10:09:39 as read
  • On context-aware artifacts and socially responsible design
    (2001)
    by Christopher Lueg
    posted to context design etiquette frame by marcela on 2007-06-07 20:33:04 as read
  • Talking 'Activity': Young People & Mobile phones
    by Alex S Taylor, Richard Harper
    posted to activitytheory design mobile social_networks teen by marcela on 2007-06-06 20:47:27 as **
  • Designing for Social Use in Public Places – a Conceptual Framework of Social Interaction
    by Martin Ludvigsen
    posted to design goffman place by marcela on 2007-06-06 17:04:18 as ***
  • On Typologies of Situated Interaction
    Human-Computer Interaction, Vol. 16 (2001), pp. 337-349.
    by Malcolm Mccullough
  • Experience prototyping
    (2000), pp. 424-433.
    by Marion Buchenau, Jane F Suri
  • An Architecturally Situated Approach to Place-based Mobile Interaction Design
    by Mikael Wiberg
    posted to architecture design environment location mobile place by marcela on 2007-06-01 16:48:41 as read
  • Mobile Interaction Design
    (10 February 2006)
    by Matt Jones, Gary Marsden
  • Ethnomethodological architectures: Information systems driven by cultural and community visions
    Journal of the American Society for Information Science and Technology, Vol. 58, No. 5. (2007), pp. 723-733.
    by Ramesh Srinivasan
  • "What's Your Social Doing In My Mobile?
    by Julian Bleecker
    posted to awareness design location mobile presence by marcela on 2007-05-31 19:43:14 as read
  • Mobile blogging: experiences of technologically inspired design
    (2006), pp. 225-230.
    by Russell Beale
    posted to blogging design mobile photos by marcela on 2007-05-31 19:41:20 as ** along with 1 person vaja0001
  • A Space Oriented Approach to Designing Pervasive Systems
    by Vassilis Kostakos, Eamonn O'Neil
    posted to design space ubicomp by marcela on 2007-05-31 18:49:38 as **
  • A research process for designing ubiquitous social experiences
    (2006), pp. 86-95.
    by Yanna Vogiazou, Josephine Reid, Bas Raijmakers, Marc Eisenstadt
    posted to design emergence gaming research by marcela on 2007-05-31 12:18:07 as ***
  • Designing for social interaction: an experimental design research project
    (2006), pp. 348-349.
    by Martin Ludvigsen
    posted to design social-computing by marcela on 2007-05-31 12:16:22 as ** along with 1 person Rootfruit
  • A Practical Set of Cultural Dimensions for Global User-Interface Analysis and Design
    by Valentina-Johanna Baumgartner
    posted to culture design hofstede internationalization by marcela on 2007-05-31 12:00:36 as read
  • New theoretical approaches for human-computer interaction
    Annual Review of Information Science and Technology, Vol. 38, No. 1. (2004), pp. 87-143.
    by Yvonne Rogers
    posted to design hci theory by marcela on 2007-05-31 08:13:48 as ***** along with 3 people Mandre kathyjl Scis0000002
  • Making space for stories: ambiguity in the design of personal communication systems
    (2005), pp. 181-190.
    by Paul M Aoki, Allison Woodruff
    posted to cmc cues deception design by marcela on 2007-05-29 22:10:56 as read
  • Domestic Legacy and Design
    by Andy Crabtree, Terry Hemmings, Tom Rodden
    posted to design ethnography home by marcela on 2007-05-29 20:52:04 as read
  • Reflective design
    (2005), pp. 49-58.
    by Phoebe Sengers, Kirsten Boehner, Shay David, Joseph ' Kaye
  • Dispelling "design" as the black art of CHI
    (2006), pp. 521-530.
    by Tracee V Wolf, Jennifer A Rode, Jeremy Sussman, Wendy A Kellogg
  • Making sense of sensing systems: five questions for designers and researchers
    (2002), pp. 415-422.
    by Victoria Bellotti, Maribeth Back, Keith W Edwards, Rebecca E Grinter, Austin Henderson, Cristina Lopes
  • Constructing Public Discourse with Ethnographic/SMS "Texts"
    (2003), pp. 363-373.
    by Mike Ananny, Kathleen Biddick, Carol Strohecker
    posted to design ethnography mobile sms by marcela on 2007-05-29 11:58:00 as read
  • Ethnography in the field of design
    Human Organization, Vol. 59, No. 4. (Winter 2000), pp. 377-389.
    by Christina Wasson
    posted to design ethnography by marcela on 2007-04-18 10:27:04 as ***** along with 4 people viller brownidj maike coracleman
  • In the Bubble : Designing in a Complex World
    (01 April 2005)
    by John Thackara
  • A collaborative digestion and design game for community and technology exploration
    (2005)
    by Stephen Viller, Margot Brereton, Fiona Redhead, Jeff Axup
    posted to design gaming by marcela on 2007-03-27 06:37:46 as **
  • Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
    (2004), pp. 479-486.
    by Dag Svanaes, Gry Seland
  • A handle on what's going on: combining tangible interfaces and ambient displays for collaborative groups
    (2007), pp. 3-10.
    by Johanna Brewer, Amanda Williams, Paul Dourish
  • Understanding contexts by being there: case studies in bodystorming
    Personal Ubiquitous Comput., Vol. 7, No. 2. (July 2003), pp. 125-134.
    by Antti Oulasvirta, Esko Kurvinen, Tomi Kankainen
    posted to bodystorming context design by marcela on 2007-03-08 17:39:18 as read along with 1 person cerkut
  • Mobility Mapping â A Discount Technique for Exploring User Needs for Future Mobile Products and Services
    : Mobile Human-Computer Interaction â MobileHCI 2004 (2004), pp. 476-480.
    by Val Mitchell, Susan Harker, Ken Eason
    posted to design mobile by marcela on 2007-02-23 16:45:49 as **
  • Implications for design
    (2006), pp. 541-550.
    by Paul Dourish
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