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denizinho library [59 articles]

最近 denizinho さんのライブラリ .
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  • A cellular texture basis function
    (1996), pp. 291-294.
    by Steven Worley
    posted to no-tag by denizinho on 2008-03-10 21:01:59 as ** along with 2 people cwr kenshi84
  • Marching cubes: A high resolution 3D surface construction algorithm
    Vol. 21, No. 4. (July 1987), pp. 163-169.
    by William E Lorensen, Harvey E Cline
  • Flocks, herds and schools: A distributed behavioral model
    Vol. 21, No. 4. (July 1987), pp. 25-34.
    by Craig W Reynolds
  • Least squares conformal maps for automatic texture atlas generation
    Vol. 21, No. 3. (July 2002), pp. 362-371.
    by Bruno L&\#233;vy, Sylvain Petitjean, Nicolas Ray, J&\#233;rome Maillot
    posted to no-tag by denizinho on 2007-12-16 18:09:22 as ** along with 1 person Zaphod
  • Interactive texture mapping
    (1993), pp. 27-34.
    by Jérôme Maillot, Hussein Yahia, Anne Verroust
    posted to lighting by denizinho on 2007-12-16 17:41:30 as ** along with 1 person kenshi84
  • Procedural modeling of cities
    (2001), pp. 301-308.
    by Yoav IH Parish, Pascal M&\#252;ller
  • Local, deformable precomputed radiance transfer
    ACM Trans. Graph., Vol. 24, No. 3. (July 2005), pp. 1216-1224.
    by Peter-Pike Sloan, Ben Luna, John Snyder
    posted to lighting by denizinho on 2007-11-06 19:43:28 as ** along with 3 people hisashim Skylark kawatan
  • Discontinuity meshing for accurate radiosity
    Computer Graphics and Applications, IEEE, Vol. 12, No. 6. (1992), pp. 25-39.
    posted to lighting tese_mestrado by denizinho on 2007-06-22 23:18:56 as **
  • Adaptive image region-growing
    Image Processing, IEEE Transactions on, Vol. 3, No. 6. (1994), pp. 868-872.
    by Yian-Leng Chang, Xiaobo Li
    posted to curso_analise_imagem by denizinho on 2007-05-19 02:57:35 as ** along with 1 person walkking
  • Seeded region growing
    Pattern Analysis and Machine Intelligence, IEEE Transactions on, Vol. 16, No. 6. (1994), pp. 641-647.
    by R Adams, L Bischof
    posted to curso_analise_imagem by denizinho on 2007-05-19 02:09:40 as ** along with 1 person marrtin
  • Portals and mirrors: simple, fast evaluation of potentially visible sets
    (1995)
    by David Luebke, Chris Georges
    posted to game by denizinho on 2007-04-28 23:47:49 as **
  • Texture Mapping As A Fundamental Drawing Primitive
    (1993), pp. 259-266.
    by Paul Haeberli, Mark Segal
    edited by Michael F Cohen, Claude Puech, Francois Sillion
    posted to bibtex-import by denizinho on 2007-02-07 13:29:20 as **
  • Texture and reflection in computer generated images
    Commun. ACM, Vol. 19, No. 10. (October 1976), pp. 542-547.
    by James F Blinn, Martin E Newell
    posted to lighting by denizinho on 2007-02-07 13:01:25 as ** along with 1 person Skylark
  • Reentrant polygon clipping
    Commun. ACM, Vol. 17, No. 1. (January 1974), pp. 32-42.
    by Ivan E Sutherland, Gary W Hodgman
    posted to clip by denizinho on 2007-01-30 07:51:16 as ** along with 1 person tov
  • Efficient clipping of arbitrary polygons
    ACM Trans. Graph., Vol. 17, No. 2. (April 1998), pp. 71-83.
    by G&\#252;nther Greiner, Kai Hormann
    posted to clip by denizinho on 2007-01-30 07:50:35 as **
  • Spherical harmonic based linear face de-lighting and compensation
    Applied Mathematics and Computation, Vol. In Press, Corrected Proof
    by Xiaoyue Jiang, Yinglei Cheng, Rong Xiao, Ying Li, Rongchun Zhao
    posted to no-tag by denizinho on 2007-01-20 17:48:14 as **
  • Precomputed local radiance transfer for real-time lighting design
    ACM Trans. Graph., Vol. 24, No. 3. (July 2005), pp. 1208-1215.
    by Anders W Kristensen, Tomas Akenine-M&\#246;ller, Henrik W Jensen
    posted to tese_mestrado by denizinho on 2007-01-12 16:55:45 as ** along with 1 person Skylark
  • Accurate light source acquisition and rendering
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 621-630.
    by Michael Goesele, Xavier Granier, Wolfgang Heidrich, Hans-Peter Seidel
    posted to toprint by denizinho on 2006-12-31 23:16:17 as **
  • Variance shadow maps
    (2006), pp. 161-165.
    by William Donnelly, Andrew Lauritzen
    posted to no-tag by denizinho on 2006-12-31 15:47:28 as **
  • Realistic, hardware-accelerated shading and lighting
    (1999), pp. 171-178.
    by Wolfgang Heidrich, Hans-Peter Seidel
    posted to no-tag by denizinho on 2006-12-30 17:04:01 as **
  • Light field rendering
    (1996), pp. 31-42.
    by Marc Levoy, Pat Hanrahan
    posted to no-tag by denizinho on 2006-12-30 17:01:37 as ** along with 2 people and 1 group joekilner hisashim CVSSP
  • Light field mapping: efficient representation and hardware rendering of surface light fields
    (2002), pp. 447-456.
    by Wei-Chao Chen, Jean-Yves Bouguet, Michael H Chu, Radek Grzeszczuk
    posted to tese_mestrado by denizinho on 2006-12-30 16:57:57 as ** along with 1 person hisashim
  • Clustered principal components for precomputed radiance transfer
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 382-391.
    by Peter-Pike Sloan, Jesse Hall, John Hart, John Snyder
    posted to tese_mestrado by denizinho on 2006-12-30 16:57:48 as ** along with 2 people hisashim Skylark
  • A practical self-shadowing algorithm for interactive hair animation
    (2005), pp. 71-78.
    by Florence Bertails, Cl&\#233;ment M&\#233;nier, Marie-Paule Cani
    posted to no-tag by denizinho on 2006-12-21 02:29:49 as **
  • Linear algebra operators for GPU implementation of numerical algorithms
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 908-916.
    by Jens Kr&\#252;ger, R&\#252;diger Westermann
    posted to gaming by denizinho on 2006-12-17 01:23:40 as ** along with 3 people geomblog banu ohshima
  • Layered acting for character animation
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 409-416.
    by Mira Dontcheva, Gary Yngve, Zoran Popovi&\#263;
    posted to gaming by denizinho on 2006-12-17 01:16:37 as **
  • Towards an analysis of dynamic environments
    (2005), pp. 1433-1440.
    by J&\#252;rgen Branke, Erdem Saliho&\#287;lu, &\#350;ima Uyar
    posted to no-tag by denizinho on 2006-12-14 21:28:43 as **
  • The effect of crossover on the behavior of the GA in dynamic environments: a case study using the shaky ladder hyperplane-defined functions
    (2006), pp. 1289-1296.
    by William Rand, Rick Riolo, John H Holland
    posted to no-tag by denizinho on 2006-12-14 21:25:46 as **
  • An image synthesizer
    Vol. 19, No. 3. (July 1985), pp. 287-296.
    by Ken Perlin
  • GPGPU: general purpose computation on graphics hardware
    (2004)
    by David Luebke, Mark Harris, Jens Kr&\#252;ger, Tim Purcell, Naga Govindaraju, Ian Buck, Cliff Woolley, Aaron Lefohn
  • Ray tracing animated scenes using coherent grid traversal
    ACM Trans. Graph., Vol. 25, No. 3. (July 2006), pp. 485-493.
    by Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G Parker
    posted to dynamic scene tese_mestrado by denizinho on 2006-12-08 00:05:16 as ** along with 1 person Zakalwe
  • Spherical Harmonic Molecular Surfaces
    IEEE Computer Graphics and Applications, Vol. 08, No. 4. (1988), pp. 42-50.
    by Nelson L Max, Elizabeth D Getzoff
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
    (2002), pp. 527-536.
    by Peter P Sloan, Jan Kautz, John Snyder
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Galerkin radiosity: a higher order solution method for global illumination
    (1993), pp. 213-220.
    by Harold R Zatz
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Radiosity algorithms using higher order finite element methods
    (1993), pp. 209-212.
    by Roy Troutman, Nelson L Max
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Adaptive mesh generation for global diffuse illumination
    (1990), pp. 155-164.
    by Iii AT Campbell, Donald S Fussell
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • The rendering equation
    (1986), pp. 143-150.
    by James T Kajiya
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • An improved illumination model for shaded display
    Commun. ACM, Vol. 23, No. 6. (1980), pp. 343-349.
    by Turner Whitted
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Distributed ray tracing
    (1984), pp. 137-145.
    by Robert L Cook, Thomas Porter, Loren Carpenter
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Stochastic sampling in computer graphics
    ACM Trans. Graph., Vol. 5, No. 1. (1986), pp. 51-72.
    by Robert L Cook
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Photon Tracing for Complex Environments
    (2001)
    by Alexander Wilkie
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Radiosity and Relaxation Methods: Progressive Refinement is Southwell Relaxation
    No. CS-TR-408-93. (1993)
    by Steven J Gortler, Michael F Cohen, Phillipp Slusallek
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Adaptive radiosity textures for bidirectional ray tracing
    (1990), pp. 145-154.
    by Paul S Heckbert
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions
    (1991), pp. 51-60.
    by Daniel R Baum, Stephen Mann, Kevin P Smith, James M Winget
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • A progressive refinement approach to fast radiosity image generation
    (1988), pp. 75-84.
    by Michael F Cohen, Shenchang E Chen, John R Wallace, Donald P Greenberg
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • The hemi-cube: a radiosity solution for complex environments
    (1985), pp. 31-40.
    by Michael F Cohen, Donald P Greenberg
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
    (1987), pp. 311-320.
    by John R Wallace, Michael F Cohen, Donald P Greenberg
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Partitioning and ordering large radiosity computations
    (1994), pp. 443-450.
    by Seth Teller, Celeste Fowler, Thomas Funkhouser, Pat Hanrahan
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • A rapid hierarchical radiosity algorithm
    (1991), pp. 197-206.
    by Pat Hanrahan, David Salzman, Larry Aupperle
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • Fast and accurate hierarchical radiosity using global visibility
    ACM Trans. Graph., Vol. 18, No. 2. (1999), pp. 128-170.
    by Durand, George Drettakis, Claude Puech
    posted to bibtex-import by denizinho on 2006-12-07 23:45:29 as read
  • 注: このページを引用する時は次のURLでどうぞ: http://www.citeulike.org/user/denizinho

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