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brownidj library [23 articles]

最近 brownidj さんのライブラリ .
  • The challenges of user-centered design and evaluation for infrastructure
    (2003), pp. 297-304.
    by Keith K Edwards, Victoria Bellotti, Anind K Dey, Mark W Newman
  • The human experience [of ubiquitous computing]
    Pervasive Computing, IEEE, Vol. 1, No. 1. (2002), pp. 48-57.
    by G Abowd, E Mynatt, T Rodden
  • Design in the absence of practice: breaching experiments
    (2004), pp. 59-68.
    by Andy Crabtree
  • Technomethodology: paradoxes and possibilities
    (1996), pp. 19-26.
    by Graham Button, Paul Dourish
  • What we talk about when we talk about context
    Personal Ubiquitous Comput., Vol. 8, No. 1. (February 2004), pp. 19-30.
    by Paul Dourish
  • The role of ethnography in interactive systems design
    interactions, Vol. 2, No. 2. (April 1995), pp. 56-65.
    by John Hughes, Val King, Tom Rodden, Hans Andersen
  • Never mind the ethno' stuff, what does all this mean and what do we do now: ethnography in the commercial world
    interactions, Vol. 4, No. 3. (1997), pp. 38-47.
    by Steve Blythin, Mark Rouncefield, John A Hughes
  • Slow Technology - Designing for Reflection
    Personal and Ubiquitous Computing, Vol. 5, No. 3. (2001), pp. 201-212.
    by Lars Hallnã¤s, Johan Redstrã¶m
  • Backpacker ethnography
    Annals of Tourism Research, Vol. 30, No. 4. (October 2003), pp. 847-867.
    by Anders Sorensen
    posted to ethnography backpacker by brownidj on 2007-01-22 07:31:58 as *** along with 1 person viller
  • Using technology to transform communities of practice into knowledge-building communities
    SIGGROUP Bull., Vol. 25, No. 1. (January 2005), pp. 31-40.
    by Christopher M Hoadley, Peter G Kilner
  • Video card game: an augmented environment for user centred design discussions
    (2000), pp. 63-69.
    by Jacob Buur, Astrid Soendergaard
    posted to video game card by brownidj on 2007-01-22 07:28:53 as read along with 1 person viller
  • The limits of ethnography: combining social sciences for CSCW
    (1994), pp. 417-428.
    by Dan Shapiro
  • When participants do the capturing: the role of media in diary studies
    (2005), pp. 899-908.
    by Scott Carter, Jennifer Mankoff
  • Designing the spectator experience
    (2005), pp. 741-750.
    by Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser
  • As we may think
    interactions, Vol. 3, No. 2. (March 1996), pp. 35-46.
    by Vannevar Bush
  • Action research
    Commun. ACM, Vol. 42, No. 1. (January 1999), pp. 94-97.
    by David E Avison, Francis Lau, Michael D Myers, Peter A Nielsen
  • Implications for design
    (2006), pp. 541-550.
    by Paul Dourish
  • Ethnography in the field of design
    Human Organization, Vol. 59, No. 4. (Winter 2000), pp. 377-389.
    by Christina Wasson
  • A collaborative digestion and design game for community and technology exploration
    (2005)
    by Stephen Viller, Margot Brereton, Fiona Redhead, Jeff Axup
  • Friends, friendsters, and top 8: Writing community into being on social network sites
  • The Ecological Approach to Visual Perception
    by James J Gibson
  • PLACE AND IDENTITY PROCESSES
    Journal of Environmental Psychology, Vol. 16, No. 3. (September 1996), pp. 205-220.
    by Clare L Twigger-Ross, David L Uzzell
    posted to place by brownidj on 2005-12-20 07:55:15 as *** along with 2 people thamias juleberlin
  • notes Re-place-ing space: the roles of place and space in collaborative systems
    (1996), pp. 67-76.
    by Steve Harrison, Paul Dourish
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