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bkirman games [29 articles]

最近 bkirman さんのライブラリに追加された論文の中から タグ games. You can also see everyone's games.
  • SOE whitepaper on Station Exchange
    (7 February 2007)
    by Raph Koster
    posted to mmog koster goods games exchange virtual transfer sony online money by bkirman on 2007-02-08 09:33:12 as read
  • Gophers: Socially Oriented Pervasive Gaming
    (November 2006)
    by Sean Casey, Duncan Rowland
    posted to ubicomp social pervasive mobile gophers games game cool by bkirman on 2007-02-07 10:45:03 as read
  • Oxford History of Board Games
    (01 June 1999)
    by David Parlett
    posted to tome oxford history games board by bkirman on 2007-02-06 13:55:58 as **
  • More than a Game: The Computer Game as Fictional Form
    (06 September 2003)
    by Barry Atkins
    posted to literary games fiction english atkins aesthetics by bkirman on 2007-02-06 12:00:13 as **
  • Peekaboom: a game for locating objects in images
    (2006), pp. 55-64.
    by Luis von Ahn, Ruoran Liu, Manuel Blum
  • Dragon Kill Points: A Summary Whitepaper
    (October 2006)
    by Joshua Fairfield, Edward Castronova
    posted to trust split share reputation points online mmog loot kill items guilds games dragon dkp by bkirman on 2007-01-26 17:39:18 as *****
  • Using negative emotions to impair game play
    (2003)
    by Doug Degroot, Joost Broekens
    posted to skill negative games gameplay emotions chess affective by bkirman on 2007-01-25 13:11:58 as ***
  • Where on-line meets on the streets: experiences with mobile mixed reality games
    (2003), pp. 569-576.
    by Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr
  • Can you see me now?
    ACM Trans. Comput.-Hum. Interact., Vol. 13, No. 1. (March 2006), pp. 100-133.
    by Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
  • Play Between Worlds: Exploring Online Game Culture
    (2006)
    by TL Taylor
    posted to competition cooperation ethnology everquest games mmog social by bkirman on 2006-11-25 13:19:08 as ***
  • Strangers and friends: collaborative play in world of warcraft
    (2006), pp. 149-158.
    by Bonnie Nardi, Justin Harris
  • Social Navigation and Seamful Design
    Cognitive Studies: Bulletin of the Japanese Cognitive Science Society 11(3) (2004), pp. 171-181.
    posted to chalmers games networks seamful sna social by bkirman on 2006-11-24 10:49:32 as *** along with 1 person mvoong
  • PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
    Comput. Entertain., Vol. 4, No. 4. (2006)
    by Omer Rashid, Will Bamford, Paul Coulton, Reuben Edwards, Jurgen Scheible
    posted to games locative mixed pacman reality realtime rfid social touch by bkirman on 2006-11-24 09:13:50 as *****
  • Gaming on the Edge: Using Seams in Pervasive Games
    by Matthew Chalmers, Louise Barkhus, Marek Bell, Barry Brown, Malcolm Hall, Scott Sherwood, Paul Tennent
    posted to design games pervasive seam seamful by bkirman on 2006-11-07 10:26:35 as read
  • Sensorium games: usability considerations for pervasive gaming
    (2005), pp. 146-150.
    by SNI Mount, EI Gaura, RM Newman
  • Experimental games for the design of reputation management systems
    IBM Syst. J., Vol. 42, No. 3. (July 2003), pp. 498-506.
    by C Keser
  • GameFlow: a model for evaluating player enjoyment in games
    Comput. Entertain., Vol. 3, No. 3. (July 2005), pp. 3-3.
    by Penelope Sweetser, Peta Wyeth
  • Explaining the enjoyment of playing video games: the role of competition
    (2003), pp. 1-9.
    by Peter Vorderer, Tilo Hartmann, Christoph Klimmt
  • Security issues in online games
    (2002), pp. 125-133.
    by JJ Yan
    posted to cheating games online security by bkirman on 2006-10-03 18:21:37 as ***
  • A Legal Analysis of Cheating in Online Multiplayer Games
    (2005)
    by Joel Zetterström
    posted to cheating games law mmog online security by bkirman on 2006-10-03 18:19:49 as **
  • Homo Ludens
    (01 June 1971)
    by Johan Huizinga
  • Chris Crawford on Game Design
    (18 June 2003)
    by Chris Crawford
  • The Laws of Online World Design
    by Raph Koster
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
    Computer Supported Cooperative Work (2006)
    by Robert J Moore, Nicolas Ducheneaut, Eric Nickell
  • Theory of Fun for Game Design
    (06 November 2004)
    by Raph Koster
  • Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology
    Comput. Entertain., Vol. 2, No. 4. (October 2004), pp. 12-12.
    by Carsten Magerkurth, Timo Engelke, Maral Memisoglu
    posted to games online physical social by bkirman on 2006-09-25 11:29:06 as **** along with 3 people kschiess kali noahwf
  • 21st Century Game Design
    (2006)
    by Chris Bateman, Richard Boon
    posted to audience design fun games methods play videogames zen by bkirman on 2006-09-25 11:25:11 as read
  • Man, Play and Games
    (01 August 2001)
    by Roger Caillois
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