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タグ: virtual-environment [46 articles]

Recent papers classified by the tag virtual-environment.
  • Distributed PC-based haptic, visual and acoustic telepresence system-experiments in virtual and remote environments
    Virtual Reality, 1999. Proceedings., IEEE (1999), pp. 118-125.
  • On temporal-spatial realism in the virtual reality environment
    (1991), pp. 19-25.
    by Jiandong Liang, Chris Shaw, Mark Green
  • Tolerance of temporal delay in virtual environments
    Virtual Reality, 2001. Proceedings. IEEE (2001), pp. 247-254.
    by RS Allison, LR Harris, M Jenkin, U Jasiobedzka, JE Zacher
    posted to delay virtual-environment by wellnair on 2008-05-22 15:04:59 as ** along with 1 group Virtual_Reality
  • Physiological measures of presence in stressful virtual environments
    (2002), pp. 645-652.
    by Michael Meehan, Brent Insko, Mary Whitton, Frederick P Brooks
  • Virtual reality-enhanced stroke rehabilitation
    Neural Systems and Rehabilitation Engineering, IEEE Transactions on [see also IEEE Trans. on Rehabilitation Engineering], Vol. 9, No. 3. (2001), pp. 308-318.
    by D Jack, R Boian, AS Merians, M Tremaine, GC Burdea, SV Adamovich, M Recce, H Poizner
  • Fun and Sports: Enhancing the Home Fitness Experience
    Entertainment Computing – ICEC 2004 (2004), pp. 46-56.
    by Wijnand Ijsselsteijn, Yvonne de Kort, Joyce Westerink, Marko de Jager, Ronald Bonants
  • Post-Stroke Rehabilitation with the Rutgers Ankle System: A Case Study
    Presence: Teleoperators and Virtual Environments, Vol. 10, No. 4. (August 2001), pp. 416-430.
    by Judith E Deutsch, Jason Latonio, Grigore C Burdea, Rares Boian
  • Hand-held windows: towards effective 2D interaction in immersive virtual environments
    Virtual Reality, 1999. Proceedings., IEEE (1999), pp. 205-212.
    by RW Lindeman, JL Sibert, JK Hahn
  • Presence in virtual environments as a function of visual and auditory cues
    (1995)
  • Virtual Reality Technology, Second Edition with CD-ROM
    (16 June 2003)
    by Grigore C Burdea, Philippe Coiffet
  • Virtual environment navigation tasks and the assessment of cognitive deficits in individuals with brain injury.
    Behav Brain Res (17 July 2007)
    by Sharon A A Livingstone, Ronald W W Skelton
  • Cellular networks underlying human spatial navigation
    Nature, Vol. 425, No. 6954. (2003), pp. 184-188.
    by Arne D Ekstrom, Michael J Kahana, Jeremy B Caplan, Tony A Fields, Eve A Isham, Ehren L Newman, Itzhak Fried
  • Does the motor control system use multiple models and context switching to cope with a variable environment?
    Exp Brain Res, Vol. 143, No. 4. (April 2002), pp. 520-524.
  • Grid Computing: Making The Global Infrastructure a Reality
    (08 April 2003)
    by F Berman
  • Evaluating online control of goal-directed arm movement while standing in virtual visual environment
    The Journal of Visualization and Computer Animation, Vol. 14, No. 5. (December 2003), pp. 253-260.
  • EEG-based communication: improved accuracy by response verification.
    IEEE Trans Rehabil Eng, Vol. 6, No. 3. (September 1998), pp. 326-333.
  • Rapid adaptation to Coriolis force perturbations of arm trajectory.
    J Neurophysiol, Vol. 72, No. 1. (July 1994), pp. 299-313.
    by JR Lackner, P Dizio
  • Contextual-specificity of short-delay extinction in humans: Renewal of fear-potentiated startle in a virtual environment
    Learn. Mem., Vol. 14, No. 4. (5 April 2007), pp. 247-253.
    by Ruben P Alvarez, Linda Johnson, Christian Grillon
    posted to animal-model learning-and-memory virtual-environment by balicea on 2008-05-30 05:05:28 as ***
  • Reactivation of hippocampal ensemble memories during sleep.
    Science, Vol. 265, No. 5172. (29 July 1994), pp. 676-679.
    by MA Wilson, BL McNaughton
  • A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation
    The Visual Computer, Vol. 16, No. 7. (2000), pp. 437-452.
    by Stephane Cotin, Herve Delingette, Nicholas Ayache
  • Combining sensory information: mandatory fusion within, but not between, senses.
    Science, Vol. 298, No. 5598. (22 November 2002), pp. 1627-1630.
    by JM Hillis, MO Ernst, MS Banks, MS Landy
  • Virtual-reality techniques resolve the visual cues used by fruit flies to evaluate object distances.
    Curr Biol, Vol. 12, No. 18. (17 September 2002), pp. 1591-1594.
    by S Schuster, R Strauss, KG Götz
  • Environmental control systems in a spinal injuries unit: a review of 10 years' experience.
    Int Disabil Stud, Vol. 12, No. 4. (c 1990), pp. 137-140.
    by BM Woods, RD Jones
  • Second Life: an overview of the potential of 3-D virtual worlds in medical and health education
    Health Information and Libraries Journal, Vol. 24, No. 4. (December 2007), pp. 233-245.
  • "Virtual keyboard" controlled by spontaneous EEG activity.
    IEEE Trans Neural Syst Rehabil Eng, Vol. 11, No. 4. (December 2003), pp. 422-426.
  • Rats are able to navigate in virtual environments.
    J Exp Biol, Vol. 208, No. Pt 3. (February 2005), pp. 561-569.
    by C Hölscher, A Schnee, H Dahmen, L Setia, HA Mallot
  • notes Human multisensory fusion of vision and touch: detecting non-linearity with small changes in the sensory environment.
    Neurosci Lett, Vol. 315, No. 3. (27 November 2001), pp. 113-116.
    by KS Oie, T Kiemel, JJ Jeka
  • Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity
    (2004), pp. 39-47.
    by Katerina Mania, Bernard D Adelstein, Stephen R Ellis, Michael I Hill
  • Modulation of locomotor activity in complete spinal cord injury.
    Exp Brain Res (8 June 2006)
  • Slaying Monsters for Science
    Science, Vol. 320, No. 5883. (20 June 2008), 1592c.
    by John Bohannon
  • Selective Use of Perceptual Recalibration Versus Visuomotor Skill Acquisition
    J Neurophysiol, Vol. 84, No. 5. (1 November 2000), pp. 2703-2708.
    by Dottie M Clower, Driss Boussaoud
  • notes Gravitoinertial force background level affects adaptation to coriolis force perturbations of reaching movements.
    J Neurophysiol, Vol. 80, No. 2. (August 1998), pp. 546-553.
    by JR Lackner, P Dizio
  • Spatial, not temporal cues drive predictive orienting movements during navigation: a virtual reality study.
    Neuroreport, Vol. 11, No. 4. (20 March 2000), pp. 775-778.
  • The operant and the classical in conditioned orientation of Drosophila melanogaster at the flight simulator.
    Learn Mem, Vol. 7, No. 2. (r 2000), pp. 104-115.
  • Morph: A Desktop-Class Humanoid Capable of Acrobatic Behavior
    The International Journal of Robotics Research, Vol. 23, No. 10-11., 1097.
    by Tetsuo Tawara, Yu Okumura, Takayuki Furuta, Masaharu Shimizu, Masaki Shimomura, Ken Endo, Hiroaki Kitano
  • Virtual-Environment-Based Telerehabilitation in Patients with Stroke
    Presence: Teleoperators & Virtual Environments, Vol. 14, No. 2. (April 2005), pp. 214-233.
    by Maureen K Holden, Thomas A Dyar, Lee Schwamm, Emilio Bizzi
  • Control of a two-dimensional movement signal by a noninvasive brain-computer interface in humans.
    Proc Natl Acad Sci U S A, Vol. 101, No. 51. (21 December 2004), pp. 17849-17854.
    by JR Wolpaw, DJ McFarland
  • Haptic experimentation on a hybrid active/passive force feedback device
    Robotics and Automation, 2002. Proceedings. ICRA '02. IEEE International Conference on, Vol. 4 (2002), pp. 4217-4222 vol.4.
    by Jinung An, Dong-Soo Kwon
  • The Convergence of Robotics, Vision, and Computer Graphics for User Interaction
    The International Journal of Robotics Research, Vol. 18, No. 11. (1 November 1999), pp. 1088-1100.
    by John M Hollerbach, William B Thompson, Peter Shirley
    posted to control-theory movement-science robotics virtual-environment by balicea on 2005-11-22 03:39:20 as ***
  • DTI mapping of human brain connectivity: statistical fibre tracking and virtual dissection.
    Neuroimage, Vol. 19, No. 3. (July 2003), pp. 545-554.
  • Humans Ignore Motion and Stereo Cues in Favor of a Fictional Stable World
    Current Biology, Vol. 16, No. 4. (21 February 2006), pp. 428-432.
    by Andrew Glennerster, Lili Tcheang, Stuart J Gilson, Andrew W Fitzgibbon, Andrew J Parker
  • D'Alembert's principle of zero virtual power in classical mechanics revisited
    European Journal of Physics, Vol. 14, No. 5. (1993), pp. 217-221.
  • The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies
    Auton. Robots, Vol. 11, No. 3. (November 2001), pp. 305-310.
    by Thomas B Demarse, Daniel A Wagenaar, Axel W Blau, Steve M Potter
    posted to brain-machine-interface in-vitro virtual-environment by balicea on 2005-11-22 02:31:13 as read
  • The Scientific Research Potential of Virtual Worlds
    Science, Vol. 317, No. 5837. (27 July 2007), pp. 472-476.
    by William S Bainbridge
  • A Microsurgery Simulation System
    Lecture Notes in Computer Science, Vol. 2208 (2001), pp. 137-??.
    by Joel Brown, Kevin Montgomery, Jean-Claude Latombe, Michael Stephanides
  • Moving objects in space: exploiting proprioception in virtual-environment interaction
    (1997), pp. 19-26.
    by Mark R Mine, Frederick P Brooks, Carlo H Sequin
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