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タグ: gpu [111 articles]

Recent papers classified by the tag gpu.
  • Linear algebra operators for GPU implementation of numerical algorithms
    (2005)
    by Jens Krüger, Rüdiger Westermann
    posted to algebra algorithms gpu linear by yodha on 2007-10-12 01:41:06 as **** along with 1 person shantanu
  • Jump flooding in GPU with applications to Voronoi diagram and distance transform
    (2006), pp. 109-116.
    by Guodong Rong, Tiow-Seng Tan
    posted to gpu voronoi by yodha on 2007-06-20 14:18:49 as *****
  • Rendering from compressed high dynamic range textures on programmable graphics hardware
    (2007), pp. 17-24.
    by Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining Guo
    posted to compression gpu hdr textures by yodha on 2007-05-28 07:09:14 as *****
  • Glift: Generic, efficient, random-access GPU data structures
    ACM Trans. Graph., Vol. 25, No. 1. (January 2006), pp. 60-99.
    by Aaron E Lefohn, Shubhabrata Sengupta, Joe Kniss, Robert Strzodka, John D Owens
    posted to data gpu structures by yodha on 2007-06-20 14:20:33 as *****
  • Real-time mesh simplification using the GPU
    (2007), pp. 161-166.
    by Christopher Decoro, Natalya Tatarchuk
    posted to gpu meshes by yodha on 2007-05-28 07:12:12 as *****
  • Multi-fragment effects on the GPU using the <i>k</i>-buffer
    (2007), pp. 97-104.
    by Louis Bavoil, Steven P Callahan, Aaron Lefohn, Jo&\#227;o LD Comba, Cl&\#225;udio T Silva
    posted to gpu by yodha on 2007-05-28 07:10:16 as *****
  • TileTrees
    (2007), pp. 25-31.
    by Sylvain Lefebvre, Carsten Dachsbacher
    posted to gpu by yodha on 2007-05-28 07:09:45 as *****
  • Accelerating molecular modeling applications with graphics processors.
    J Comput Chem (25 September 2007)
    by John E E Stone, James C C Phillips, Peter L L Freddolino, David J J Hardy, Leonardo G G Trabuco, Klaus Schulten
  • Interactive 3D distance field computation using linear factorization
    (2006), pp. 117-124.
    by Avneesh Sud, Naga Govindaraju, Russell Gayle, Dinesh Manocha
    posted to distancefield gpu by witherj on 2006-10-24 09:54:36 as **
  • High-throughput sequence alignment using Graphics Processing Units
    BMC Bioinformatics, Vol. 8, No. 1. (2007)
    by Michael Schatz, Cole Trapnell, Arthur Delcher, Amitabh Varshney
  • Real-time eye blink detection with GPU-based SIFT tracking
    Computer and Robot Vision, 2007. CRV '07. Fourth Canadian Conference on (2007), pp. 481-487.
    by Marc Lalonde, David Byrns, Langis Gagnon, Normand Teasdale, Denis Laurendeau
    posted to gpu sift tracking by sander on 2008-02-19 17:05:32 as **
  • Taking the graphics processor beyond graphics
    Computer, Vol. 38, No. 9. (2005), pp. 14-16.
    by D Geer
    posted to gpu moore by ruvido on 2008-02-09 22:25:47 as ** along with 2 people ohshima ronnix
  • GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation
    (04 March 2005)
    by Matt Pharr, Randima Fernando
  • GPU Cluster for High Performance Computing
    Supercomputing, 2004. Proceedings of the ACM/IEEE SC2004 Conference (2004), pp. 47-47.
    by Zhe Fan, Feng Qiu, A Kaufman, S Yoakum-Stover
    posted to gpu history by ruvido on 2008-02-09 22:24:06 as ** along with 2 people ohshima ronnix
  • Matched Filter Computation on FPGA, Cell and GPU
    Field-Programmable Custom Computing Machines, 2007. FCCM 2007. 15th Annual IEEE Symposium on (2007), pp. 207-218.
    by Zachary K Baker, Maya B Gokhale, Justin L Tripp
    posted to fccm fccm2007 floating-point fpga fpga-application gpu by reactgary on 2007-10-11 16:44:50 as **
  • An improved study of real-time fluid simulation on GPU
    Computer Animation and Virtual Worlds, Vol. 15, No. 3-4. (2004), pp. 139-146.
    by Enhua Wu, Youquan Liu, Xuehui Liu
    posted to fluid gpu by orodrigu on 2007-05-02 19:43:21 as ** along with 1 person banu
  • GPU-based intrinsic collision detection for deformable surfaces
    Computer Animation and Virtual Worlds, Vol. 16, No. 3-4. (2005), pp. 153-161.
    by Wingo S Wong, George Baciu
    posted to collision gpu by orodrigu on 2007-07-29 21:47:37 as **
  • GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
    Computer Graphics Forum, Vol. 24, No. 3. (2005), pp. 685-693.
    by Jens Kruger+, Rudiger Westermann
    posted to fluid gpu by orodrigu on 2007-06-03 18:57:25 as ** along with 1 person maburkitt
  • Hardware-based simulation and collision detection for large particle systems
    (2004), pp. 123-131.
    posted to collision gpu by orodrigu on 2007-07-29 21:47:20 as ** along with 2 people martapla maburkitt
  • Simulation and interaction of fluid dynamics
    The Visual Computer, Vol. 23, No. 5. (5 May 2007), pp. 299-308.
    by Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
    posted to fluid gpu by orodrigu on 2007-05-02 18:10:16 as **
  • Fast fluid dynamics simulation on the GPU
    (2005)
    by Mark Harris
    posted to fluid gpu by orodrigu on 2007-05-02 19:46:54 as **
  • notes LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware
    (2005)
    by Nico Galoppo, Naga K Govindaraju, Michael Henson, Dinesh Manocha
    posted to gpgpu gpu lu numerical-calculation by ohshima on 2007-06-18 08:40:49 as read
  • A multigrid solver for boundary value problems using programmable graphics hardware
    (2003), pp. 102-111.
    by Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys
    posted to gpgpu gpu numerical-calculation by ohshima on 2007-06-18 09:21:15 as read along with 2 people geomblog banu
  • notes Sparse matrix solvers on the GPU: conjugate gradients and multigrid
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 917-924.
    by Jeff Bolz, Ian Farmer, Eitan Grinspun, Peter Schr&\#246;oder
    posted to gpgpu gpu numerical-calculation by ohshima on 2007-06-18 09:13:44 as read along with 2 people geomblog banu
  • notes Brook for GPUs: stream computing on graphics hardware
    ACM Trans. Graph., Vol. 23, No. 3. (August 2004), pp. 777-786.
    by Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan
    posted to gpgpu gpu numerical-calculation programming by ohshima on 2007-06-18 09:23:49 as read
  • notes Using modern graphics architectures for general-purpose computing: a framework and analysis
    (2002), pp. 306-317.
    by Chris J Thompson, Sahngyun Hahn, Mark Oskin
    posted to architecture gpgpu gpu by ohshima on 2007-06-18 08:56:55 as read along with 1 person ronnix
  • notes Automatic tuning matrix multiplication performance on graphics hardware
    Parallel Architectures and Compilation Techniques, 2005. PACT 2005. 14th International Conference on (2005), pp. 185-194.
    by Changhao Jiang, M Snir
    posted to auto-tuning gpgpu gpu mm numerical-calculation by ohshima on 2007-04-24 09:14:50 as read
  • notes Cache and bandwidth aware matrix multiplication on the GPU
    (2003)
    by J Hall, N Carr, J Hart
    posted to gpgpu gpu mm numerical-calculation by ohshima on 2007-06-18 09:19:36 as read
  • notes Fast matrix multiplies using graphics hardware
    (2001), pp. 55-55.
    by Scott S Larsen, David Mcallister
    posted to gpgpu gpu mm numerical-calculation by ohshima on 2007-06-18 08:48:25 as read along with 2 people geomblog banu
  • notes Understanding the efficiency of GPU algorithms for matrix-matrix multiplication
    (2004), pp. 133-137.
    posted to gpgpu gpu mm numerical-calculation by ohshima on 2007-06-18 08:45:54 as read along with 1 person muraken
  • notes Linear algebra operators for GPU implementation of numerical algorithms
    ACM Trans. Graph., Vol. 22, No. 3. (July 2003), pp. 908-916.
    by Jens Kr&\#252;ger, R&\#252;diger Westermann
  • Fast computation of database operations using graphics processors
    (2004)
    by Naga K Govindaraju, Brandon Lloyd, Wei Wang, Ming Lin, Dinesh Manocha
    posted to 2004 dbms gpgpu gpu influential_paper sigmod by myui on 2007-09-26 00:10:23 as ****
  • GPUTeraSort: high performance graphics co-processor sorting for large database management
    (2006), pp. 325-336.
    by Naga Govindaraju, Jim Gray, Ritesh Kumar, Dinesh Manocha
    posted to 2006 dbms gpgpu gpu sigmod sort by myui on 2007-09-26 00:15:08 as **
  • Photon mapping on programmable graphics hardware
    (2003), pp. 41-50.
    by Timothy J Purcell, Craig Donner, Mike Cammarano, Henrik W Jensen, Pat Hanrahan
    posted to gpu by mpouchol on 2007-12-13 11:30:11 as ** along with 5 people lwilliams geomblog skit hisashim banu
  • Algorithmic Differentiation: Application to Variational Problems in Computer Vision
    Pattern Analysis and Machine Intelligence, IEEE Transactions on, Vol. 29, No. 7. (2007), pp. 1180-1193.
    by Thomas Pock, Michael Pock, Horst Bischof
    posted to gpu image_processing by mmuecke on 2008-06-13 11:04:04 as ** along with 1 person xtizon
  • Larrabee: a many-core x86 architecture for visual computing
    (2008), pp. 1-15.
    by Larry Seiler, Doug Carmean, Eric Sprangle, Tom Forsyth, Michael Abrash, Pradeep Dubey, Stephen Junkins, Adam Lake, Jeremy Sugerman, Robert Cavin, Roger Espasa, Ed Grochowski, Toni Juan, Pat Hanrahan
    posted to computer_architecture gpu high-performance_computing by mmuecke on 2008-08-25 14:57:55 as **
  • Harvesting graphics power for MD simulations
    Molecular Simulation, Vol. 34, No. 3. (2008), pp. 259-266.
    posted to cuda dynamics gpu molecular overview by michaelbussmann on 2008-08-26 15:10:50 as ** along with 1 person dgront
  • Accelerating molecular dynamics simulations using Graphics Processing Units with CUDA
    Computer Physics Communications, Vol. In Press, Corrected Proof
    by Weiguo Liu, Bertil Schmidt, Gerrit Voss, Wolfgang Müller-Wittig
    posted to cuda dynamics gpu md molecular simulation by michaelbussmann on 2008-07-30 17:52:05 as ****
  • High-performance direct gravitational N-body simulations on graphics processing units
    New Astronomy, Vol. 12, No. 8. (November 2007), pp. 641-650.
    by Portegies, Robert G Belleman, Peter M Geldof
    posted to gpu gravitation n-body simulation by michaelbussmann on 2008-08-05 09:44:59 as ****
  • Fast parallel Particle-To-Grid interpolation for plasma PIC simulations on the GPU
    Journal of Parallel and Distributed Computing, Vol. In Press, Corrected Proof
    by George Stantchev, William Dorland, Nail Gumerov
  • Scientific computation for simulations on programmable graphics hardware
    Simulation Modelling Practice and Theory, Vol. 13, No. 8. (November 2005), pp. 667-680.
    by Robert Strzodka, Michael Doggett, Andreas Kolb
    posted to computing gpu grid mesh overview particles scientific simulation by michaelbussmann on 2008-08-21 15:34:51 as **
  • Scout: a data-parallel programming language for graphics processors
    Parallel Computing, Vol. 33, No. 10-11. (November 2007), pp. 648-662.
    by Patrick Mccormick, Jeff Inman, James Ahrens, Jamaludin Mohd-Yusof, Greg Roth, Sharen Cummins
    posted to algorithm data gpu parallel programming scout by michaelbussmann on 2008-08-21 16:55:34 as **
  • A performance study of general-purpose applications on graphics processors using CUDA
    Journal of Parallel and Distributed Computing, Vol. In Press, Corrected Proof
    by Shuai Che, Michael Boyer, Jiayuan Meng, David Tarjan, Jeremy W Sheaffer, Kevin Skadron
    posted to algorithm cuda gpu grid overview performance by michaelbussmann on 2008-08-21 17:12:31 as *****
  • General Purpose Molecular Dynamics Simulations Fully Implemented on Graphics Processing Units
    Journal of Computational Physics, Vol. In Press, Accepted Manuscript
    by Joshua A Anderson, Chris D Lorenz, A Travesset
  • High performance direct gravitational N-body simulations on graphics processing units II: An implementation in CUDA
    New Astronomy, Vol. 13, No. 2. (February 2008), pp. 103-112.
    by Robert G Belleman, Jeroen Bédorf, Portegies
    posted to cuda gpu gravitation n-body simulation by michaelbussmann on 2008-08-05 09:45:31 as ****
  • Fast multipole methods on graphics processors
    Journal of Computational Physics, Vol. 227, No. 18. (10 September 2008), pp. 8290-8313.
    by Nail A Gumerov, Ramani Duraiswami
  • Lattice QCD as a video game
    Computer Physics Communications, Vol. 177, No. 8. (15 October 2007), pp. 631-639.
    by Gyozo I Egri, Zoltán Fodor, Christian Hoelbling, Sándor D Katz, Dániel Nógrádi, Kálmán K Szabó
    posted to algorithm gpu grid lattice mc mesh monte-carlo qcd by michaelbussmann on 2008-08-21 17:03:39 as *****
  • Graphic-card cluster for astrophysics (GraCCA) - Performance tests
    New Astronomy, Vol. 13, No. 6. (August 2008), pp. 418-435.
    by Hsi-Yu Schive, Chia-Hung Chien, Shing-Kwong Wong, Yu-Chih Tsai, Tzihong Chiueh
  • An adaptive framework for visualizing unstructured grids with time-varying scalar fields
    Parallel Computing, Vol. 33, No. 6. (June 2007), pp. 391-405.
    by Fábio F Bernardon, Steven P Callahan, João L Comba, Cláudio T Silva
    posted to adaptive field gpu grid scalr time-dependent visualization by michaelbussmann on 2008-08-21 17:14:29 as ***
  • Algorithmic performance studies on graphics processing units
    Journal of Parallel and Distributed Computing, Vol. In Press, Corrected Proof
    by Olaf Schenk, Matthias Christen, Helmar Burkhart
    posted to algorithm gpu overview performance scientific by michaelbussmann on 2008-08-21 17:05:01 as **
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