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タグ: games [461 articles]

Recent papers classified by the tag games.
  • Facilitating collaboration through design games
    (2004), pp. 121-131.
    by Eva Brandt, J&\#246;rn Messeter
    posted to collaboration games by zinasahib on 2007-10-14 23:38:53 as *** along with 4 people noahwf viller maike Panayotis
  • Games and Paradox
    Philosophy of Science, Vol. 36, No. 3. (1969), pp. 316-321.
    by Bernard Suits
  • The grasshopper: Games, life, and Utopia
    by Bernard H Suits
  • Convergence Culture
    by Henry Jenkins
  • Educating the fighter: buttonmashing, seeing, being
    On The Horizon - The Strategic Planning Resource for Education Professionals, Vol. 13, No. 2. (February 2005), pp. 75-88.
    by Kurt D Squire
  • Man, Play and Games
    (01 August 2001)
    by Roger Caillois
  • User : InfoTechnoDemo
    (01 August 2005)
    by Peter Lunenfeld
  • Design Research : Methods and Perspectives
    (01 October 2003)
    by Brenda Laurel
  • Massively Multiplayer Game Development (Game Development Series)
    (14 February 2003)
    by Thor Alexander
  • The effects of instructional computer games and drill and practice software on learning disabled students' mathematics achievement
    Comput. Sch., Vol. 6, No. 3-4. (1989), pp. 87-101.
    by Christine M Bahr, Herbert J Rieth
  • A classroom study: electronic games engage children as researchers
    (1995), pp. 209-213.
    by Maria Klawe, Eileen Phillips
  • Sensorium games: usability considerations for pervasive gaming
    (2005), pp. 146-150.
    by SNI Mount, EI Gaura, RM Newman
  • Half-Real : Video Games between Real Rules and Fictional Worlds
    (01 November 2005)
    by Jesper Juul
  • Flow: The Psychology of Optimal Experience
    (13 March 1991)
  • Toys, Games, and Media
    (27 July 2004)
    by Jeffrey H Goldstein
  • The art of computer game design
    by Chris Crawford
  • The Video Game Theory Reader
    (01 August 2003)
    edited by Mark JP Wolf, Bernard Perron
  • Homo Ludens
    (01 June 1971)
    by Johan Huizinga
  • What Video Games Have to Teach Us About Learning and Literacy
    (16 May 2003)
    by James P Gee
  • Toys, Games and Media
    (20 July 2005)
    by Jeffrey H Goldstein, David Buckingham, Gilles Brougere
  • notes Minds in Play: Computer Game Design As a Context for Children's Learning
    (1995)
    by Yasmin B Kafai
  • Participatory design through games and other group exercises
    (1994), pp. 411-412.
    by Michael J Muller, Daniel M Wildman, Ellen A White
  • Patterns in Game Design (Game Development Series) (Game Development Series)
    (20 December 2004)
    by Staffan Bjork, Jussi Holopainen
  • Ghostwriter: a narrative virtual environment for children
    (2003), pp. 85-91.
    by Judy Robertson, Judith Good
  • Story creation in virtual game worlds
    Commun. ACM, Vol. 48, No. 1. (January 2005), pp. 61-65.
    by Judy Robertson, Judith Good
  • Computer games authored by children: a multi-perspective evaluation
    (2004), pp. 123-124.
    by Judith Good, Judy Robertson
  • notes Computer Games: Text, Narrative And Play
    (13 January 2006)
    by David Buckingham, John Thompson, Diane Carr, Andrew Burn
  • Children's narrative development through computer game authoring
    (2004), pp. 57-64.
    by Judy Robertson, Judith Good
  • What Video Games Have to Teach Us About Learning and Literacy
    (07 May 2004)
    by James P Gee
  • Philosophical Investigations
    (30 April 1973)
    by Ludwig Wittgenstein
  • Special Issue on Ubiquitous Games
    by Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan Mandryk
  • The Therapeutic Use of Videogames within Secure Forensic Settings: a Review of the Literature and Application to Practice
    The British Journal of Occupational Therapy, Vol. 67, No. 8. (1 August 2004), pp. 332-341.
    by Phil Gooch, Ruth Living
  • Video games and health
    BMJ, Vol. 331, No. 7509. (16 July 2005), pp. 122-123.
    by Mark Griffiths
  • Flow in games (and everything else)
    Commun. ACM, Vol. 50, No. 4. (April 2007), pp. 31-34.
    by Jenova Chen
  • Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
    (26 March 2007)
    by James P Gee
  • Computer games as political discourse: The case of
    Journal of Language and Politics, Vol. 4, No. 1. (2005), pp. 119-141.
    by David Machin, Theo van Leeuwen
    posted to games political serious by wetcoast on 2005-11-11 18:12:04 as ***** along with 1 person cchesher
  • A Predictive Theory of Games
    (8 Dec 2005)
    by David H Wolpert
  • A group game played in interactive virtual space: design and evaluation
    (2002), pp. 56-63.
    by Hanna Strömberg, Antti Väätänen, Veli-Pekka Räty
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game
    International Journal of Human-Computer Studies, Vol. 65, No. 8. (August 2007), pp. 709-723.
    by Seungkeun Song, Joohyeon Lee
    posted to games heuristics multi-player by tyttivir on 2008-03-26 12:42:56 as ** along with 1 person Torsten_Holmer
  • Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
    Simulation Gaming, Vol. 39, No. 1. (1 March 2008), pp. 39-63.
    by Michael W Dobson, Daniel Ha
    posted to games health by tyttivir on 2008-03-28 11:30:26 as ** along with 1 person Ignatia
  • Using games to increase exercise motivation
    (2007), pp. 166-173.
    by Jeffrey Yim, Nicholas TC Graham
  • Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen
    Intelligent Technologies for Interactive Entertainment (2005), pp. 183-192.
    by Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä
    posted to experience games heuristics multi-player by tyttivir on 2008-03-26 10:43:56 as **
  • Digital Game-Based Learning
    (20 August 2004)
    by Marc Prensky
  • Postcard From the Urban Frontier
    Space and Culture, Vol. 7, No. 4., 446.
    by Anne Galloway
    posted to galloway games locationbased toprint urban by tyfn on 2006-07-06 19:51:07 as *** along with 1 group ETEC533
  • notes The Drop: pragmatic problems in the design of a compelling, pervasive game
    Comput. Entertain., Vol. 3, No. 3. (July 2005), pp. 4-4.
    by Ian Smith, Sunny Consolvo, Anthony Lamarca
    posted to balderdash games mobile pervasive placelab by tyfn on 2005-09-14 01:14:19 as ***** along with 1 group ETEC533
  • Location, location, location [location-based games]
    Spectrum, IEEE, Vol. 43, No. 1. (2006), pp. 62-67.
    by D Kushner
    posted to games locationbased toprint by tyfn on 2006-08-30 02:03:39 as *** along with 1 group ETEC533
  • Orchestrating a mixed reality game 'on the ground'
    by Andy Crabtree, Nick Tandavanitj, Anthony Steed, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr
  • Games as inhabited spaces
    Media International Australia incorporating Culture and Policy, Vol. 2004, No. 110., 52.
    by B Flynn
    posted to embodiedcognition games by tyfn on 2005-05-01 01:17:54 as ***** along with 1 group ETEC533
  • notes Life on the edge: supporting collaboration in location-based experiences
    (2005), pp. 721-730.
    by Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer
  • 注: このページを引用する時は次のURLでどうぞ: http://www.citeulike.org/tag/games

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