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タグ: environments [68 articles]

Recent papers classified by the tag environments.
  • Ghostwriter: a narrative virtual environment for children
    (2003), pp. 85-91.
    by Judy Robertson, Judith Good
  • Computer games authored by children: a multi-perspective evaluation
    (2004), pp. 123-124.
    by Judith Good, Judy Robertson
  • Story creation in virtual game worlds
    Commun. ACM, Vol. 48, No. 1. (January 2005), pp. 61-65.
    by Judy Robertson, Judith Good
  • Making web sites be places for social interaction
    (2002), pp. 136-145.
    by Andreas Girgensohn, Alison Lee
  • Strategy Learning for a Team in Adversary Environments
    RoboCup 2001: Robot Soccer World Cup V (2002), pp. 155-191.
    by Yasutake Takahashi, Takashi Tamura, Minoru Asada
  • On Behavior Classification in Adversarial Environments
    (2000), pp. 371-380.
    by Patrick Riley, Manuela Veloso
    edited by Lynne E Parker, George Bekey, Jacob Barhen
  • Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments
    Educational Technology Research and Development, Vol. 54, No. 3. (7 June 2006), pp. 245-263.
    by Michele Dickey
    posted to learning interactive game environments design by tenalka on 2008-10-12 07:03:22 as **
  • Thirst for confirmation in multi-attribute choice: Does search for consistency impair decision performance?
    Organizational Behavior and Human Decision Processes, Vol. 100, No. 1. (May 2006), pp. 128-143.
    by Natalia Karelaia
  • How reaction kinetics with time-dependent rate coefficients differs from generalized mass action.
    ChemPhysChem, Vol. 7, No. 7. (17 July 2006), pp. 1422-1424.
    by R Grima, S Schnell
  • A systematic investigation of the rate laws valid in intracellular environments
    Biophysical Chemistry, Vol. 124, No. 1. (20 October 2006), pp. 1-10.
    by R Grima, S Schnell
  • Extending SQL with graph matching and set covering for decision support applications
    J. Manage. Inf. Syst., Vol. 11, No. 1. (June 1994), pp. 101-129.
    by Jorng-Tzong Horng, Gwo-Dong Chen, Baw-Jhiune Liu
    posted to environments modeling mp sql by rrufai on 2008-03-19 02:15:03 as ** along with 1 person network01
  • Integrated Modeling Systems
    Computational Economics, Vol. 2, No. 1. (1 January 1989), pp. 3-15.
    by Arthur M Geoffrion
    posted to environments modeling by rrufai on 2008-03-19 01:47:30 as **
  • A model-solver integration framework for autonomous and intelligent model solution
    Decis. Support Syst., Vol. 42, No. 2. (November 2006), pp. 926-944.
    by Keun-Woo Lee, Soon-Young Huh
    posted to environments modeling by rrufai on 2008-03-19 02:06:11 as **
  • The design of an analogical encoding tool for game-based virtual learning environments
    British Journal of Educational Technology, Vol. 38, No. 3. (May 2007), pp. 429-437.
    by Douglas Williams, Yuxin Ma, Steven Feist, Charles E Richard, Louise Prejean
    posted to analogical encoding environments games learning virtual by rprince on 2008-01-11 13:52:11 as **
  • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    Educational Technology Research and Development, Vol. V44, No. 2. (18 June 1996), pp. 43-58.
    by Lloyd P Rieber
  • An experimental study on the role of touch in shared virtual environments
    ACM Trans. Comput.-Hum. Interact., Vol. 7, No. 4. (December 2000), pp. 443-460.
    by Cagatay Basdogan, Chih-Hao Ho, Mandayam A Srinivasan, Mel Slater
    posted to environments feedback touch virtual by rprince on 2008-01-11 16:31:43 as ***
  • How Buildings Learn: What Happens After They're Built
    (20 October 1995)
    by Stewart Brand, Penguin USA Paper
  • Make Way for WayMaker
    Presence: Teleoper. Virtual Environ., Vol. 9, No. 1. (February 2000), pp. 97-107.
    by Carol Strohecker, Barbara Barros
    posted to design environments software by rickl on 2008-06-12 03:10:19 as **
  • From e-learning space to e-learning place
    British Journal of Educational Technology, Vol. 0, No. 0. (0), pp. ???-???.
    by Ari Wahlstedt, Samuli Pekkola, Marketta Niemela
  • What would Cezanne think?
    (1999), pp. 132-134.
    by Carol Strohecker
    posted to architecture design environments by rickl on 2008-06-12 03:06:01 as **
  • A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
    (17 August 1978)
    by Christopher Alexander, Sara Ishikawa, Murray Silverstein
  • Authorable critiquing for intelligent educational systems
    (1998), pp. 145-152.
    by Christopher K Riesbeck, Wolff Dobson
  • Technological Discontinuities and Organizational Environments
    Administrative Science Quarterly, Vol. 31, No. 3. (1986), pp. 439-465.
    by Michael L Tushman, Philip Anderson
  • Anais do IX SIBGRAPI (1996) 273-280 Behavioral Animation Modeling in the Windows^TM Environment
    by Marcelo C Carla
    posted to animation behaviour environments by mrosenki on 2008-03-19 16:36:08 as **
  • Autonomous Characters in Virtual Environments: The technologies involved in artificial life and their affects of perceived intelligence and playability of computer games
    by Oliver E Wood
    posted to autonomous characters environments gameplay games virtual by mrosenki on 2008-05-22 11:49:07 as ****
  • Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments
    Applied Artificial Intelligence, Vol. 14, No. 1. (2000), pp. 3-32.
    by R Aylett, M Luck
    posted to artifical environments intelligence life virtual by mrosenki on 2008-05-22 12:00:34 as **
  • The sociocognitive psychology of computer-mediated communication: the present and future of technology-based interactions.
    Cyberpsychol Behav, Vol. 5, No. 6. (December 2002), pp. 581-598.
    by G Riva
  • An actor-network approach to games and virtual environments
    (2006), pp. 254-259.
    by Mark Cypher, Ingrid Richardson
    posted to actor environments games virtual by misskowalski on 2007-08-03 01:05:01 as ****
  • Automating the detection of breaks in continuous user experience with computer games
    (2005), pp. 1629-1632.
    by Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee L Wong, Luciano Nocera, Eduardo Carriazo, Aditya Varma, Hyunjin Yoon, Chris Kyriakakis
  • Emerging Environments of English for Academic Purposes and the Implications for Learning Materials'
    RELC Journal, Vol. 29, No. 1. (1 June 1998), pp. 20-33.
    by Christine C Goh
    posted to eap emerging environments learning materials by laplinux on 2008-08-31 12:28:50 as ****
  • Learner Autonomy and CALL Environments (Routledge Studies in Computer Assisted Language Learning)
    (11 September 2007)
    by Klaus Schwienhorst
    posted to autonomy call environments learner by laplinux on 2008-06-12 05:21:06 as ***** along with 2 people teaperez rickl
  • Citywide: Supporting Interactive Digital Experiences Across Physical Space
    by Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach
  • notes Dynamic timelines: Visualizing historical information in three dimensions
    (1995)
  • Collaborative virtual environments
    Commun. ACM, Vol. 44, No. 7. (July 2001), pp. 79-85.
    by Steve Benford, Chris Greenhalgh, Tom Rodden, James Pycock
    posted to 3d collaboration environments survey by jsenn on 2008-06-11 08:42:38 as read
  • Survey of Multi-User Distributed Virtual Environments
    (1999)
    by M Meehan
    posted to environments multi_user survey by jsenn on 2008-06-11 08:44:45 as read
  • Studying the language and structure in non-programmers' solutions to programming problems
    International Journal of Human-Computer Studies, Vol. 54, No. 2. (February 2001), pp. 237-264.
    by John F Pane, Chotira " Ratanamahatana, Brad A Myers
  • Designing a programming system for children with a focus on usability
    (1998), pp. 62-63.
    by John F Pane
  • Technology's Four Roles in Understanding Individuals' Conservation of Natural Resources
    Journal of Social Issues, Vol. 63, No. 1. (March 2007), pp. 155-174.
    by Midden, JH Cees, Kaiser, G Florian, Teddy Mccalley,
  • Transformed Social Interaction, Augmented Gaze, and Social Influence in Immersive Virtual Environments
    Human Communication Research, Vol. 31, No. 4. (October 2005), pp. 511-537.
    posted to environments gaze interaction social virtual by irinas on 2005-10-25 04:16:02 as ***
  • Transactions of persons-in-environments: Some critical transitions
    Journal of Environmental Psychology, Vol. 1, No. 3. (September 1981), pp. 223-239.
    by Seymour Wapner
    posted to adjustment environments migration by irinas on 2005-10-27 17:48:46 as ****
  • Usability Requirements for Virtual Environments
    by Kulwinder Kaur
    posted to educational environments virtual by edteclady to the group SecondLifeResearch on 2006-02-09 07:28:41 as ***
  • SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities
    Lecture Notes in Computer Science, Vol. 2190 (2001), pp. 210-??.
    by Spyros Vosinakis, Themis Panayiotopoulos
    posted to environments immersive technology virtual by edteclady to the group SecondLifeResearch on 2006-03-05 06:58:02 as **
  • Random Walks and Random Environments: Random Environments (Vol 2)
    (01 July 1996)
    by BD Hughes, Barry D Hughes
  • Resource Discovery In Large-Scale Distributed Environments (thesis proposal)
    by Adriana Iamnitchi
  • Motion Control in Dynamic Multi-Robot Environments
    (1999), pp. 222-230.
    by Michael H Bowling, Manuela M Veloso
  • Evolution of generalists and specialists in spatially heterogeneous environments
    Evolution, Vol. 45, No. 6. (1991), pp. 1317-1331.
    posted to environments heterogenous individuals plastic by fischerb on 2007-03-08 12:50:47 as **
  • Economic, neurobiological, and behavioral perspectives on building America's future workforce.
    Proc Natl Acad Sci U S A, Vol. 103, No. 27. (5 July 2006), pp. 10155-10162.
    by EI Knudsen, JJ Heckman, JL Cameron, JP Shonkoff
    posted to development disadvantaged environments stress by fdsayre on 2007-02-28 20:24:05 as *****
  • Keyboardless visual programming using voice, handwriting, and gesture
    Visual Languages, 1997. Proceedings. 1997 IEEE Symposium on (1997), pp. 28-35.
    by JL Leopold, AL Ambler
    posted to environments menus by emerson on 2007-08-07 07:06:48 as ****
  • A dancing programmer in an immersive virtual environment
    Human-Centric Computing Languages and Environments, 2001. Proceedings IEEE Symposia on (2001), pp. 348-349.
    by N Osawa, K Asai, YY Sugimoto, F Saito
    posted to environments gestures by emerson on 2007-08-08 05:52:29 as **
  • Manipulation of 3-dimensional visualization of Java class relations
    (2002)
    by K Alfert, A Fronk
    posted to environments gestures by emerson on 2007-08-08 21:42:41 as **
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