Game-based Exercises for Dynamic Short-Sitting Balance Rehabilitation of People With Chronic Spinal Cord and Traumatic Brain InjuriesPHYS THER, Vol. 87, No. 10. (1 October 2007), pp. 1389-1398.
|
Reviews
[Write a review of this article]
There are no reviews of this article
Find related articles from these CiteULike users
Find related articles with these CiteULike tags
AbstractBackground and Purpose: Goal-oriented, task-specific training has been shown to improve function; however, it can be difficult to maintain patient interest. This report describes a rehabilitation protocol for the maintenance of balance in a short-sitting position following spinal cord and head injuries by use of a center-of-pressurecontrolled video gamebased tool. The scientific justification for the selected treatment is discussed. Case Descriptions: Three adults were treated: 1 young adult with spina bifida (T10 and L1L2), 1 middle-aged adult with complete paraplegia (complete lesion at T11L1), and 1 middle-aged adult with traumatic brain injury. All patients used wheelchairs full-time. Outcomes: The patients showed increased motivation to perform the game-based exercises and increased dynamic short-sitting balance. Discussion: The patients exhibited increases in practice volume and attention span during training with the game-based tool. In addition, they demonstrated substantial improvements in dynamic balance control. These observations indicate that a video gamebased exercise approach can have a substantial positive effect by improving dynamic short-sitting balance. 10.2522/ptj.20060229
BibTeX record
RIS record